Legacy:BitmapMaterial

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UT2003 :: Object >> Material >> RenderedMaterial >> BitmapMaterial (Package: Engine)

Abstract base class for Textures and ScriptedTextures.

Properties

Texture Group

int UClamp 
Set equal to your texture's horizontal pixels
int VClamp 
Set equal to your texture's vertical pixels
ETexClampMode UClampMode 
Horizontal clamp mode
ETexClampMode VClampMode 
Vertical clamp mode

TextureFormat Group

ETextureFormat Format (const, editconst) 

Hidden

byte UBits 
int USize 
byte VBits 
int VSize 

Enums

ETextureFormat

TEXF_P8 
The texture uses an 8 bit palette, i.e. 256 colors.
TEXF_RGBA7 
TEXF_RGB16 
TEXF_DXT1 
Texture is DXT1 compressed.
TEXF_RGB8 
TEXF_RGBA8 
Red, Green, Blue and Alpha channels each use 8 bits/pixel.
TEXF_NODATA 
No data?
TEXF_DXT3 
Texture is DXT3 compressed.
TEXF_DXT5 
Texture is DXT5 compressed
TEXF_L8 
TEXF_G16 
Used for terrain heightmaps
TEXF_RRRGGGBBB 

See texture format for more.

ETexClampMode

This determines what happens at the edge of a texture when panned or otherwise manipulated.

TC_Wrap 
Duplicates the texture past its edges. (Make sure your texture has matching edges, or you'll get an obvious line where the texture repeats.)
TC_Clamp 
Endlessly repeats the edge pixels.

Known Subclasses