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UT2003 :: Object >> Material >> RenderedMaterial >> FadeColor (Package: Engine)

A material that generates a constant color by interpolating between two colors. Useful for adding simple fading effects at runtime.


Color Color1 
First color.
Color Color2 
Second color.
float FadePeriod 
How long each fade takes.
float FadePhase 
Time offset. When creating or resetting FadeColor at runtime, set this to -Level.TimeSeconds to synchronize fade cycle.
EColorFadeType ColorFadeType
How to fade between colors.



Interpolate between colors in a linear way.
Very similiar, stays at full color a bit longer, fading between colors is a bit faster. This settings doubles the fade time. Divide FadePeriod by 2 to get the same time as in FC_Linear.