Legacy:Keyboard Shortcuts
Related pages:
- Selecting Surfaces for more detail on surface shorcuts
- UnrealEd Interface
Mouse Click Shortcuts
Shortcut | Description |
A + mouse click
|
Add actor there. |
L + mouse click
|
Add light there. |
Alt + mouse drag item
|
Duplicate item. |
Shift + click on BSP surface
|
Apply material. |
Shortcut Keys
Shortcut | Description |
Delete
|
Delete selected actors |
Home
|
Go to selected actor |
1 , 2 , 3
|
Slow, medium, and fast movement speed. |
F1
|
Help |
F4
|
Actor properties |
F5
|
Surface properties |
F6
|
Level properties |
F7
|
Compile changed scripts |
F8
|
Rebuilder |
B
|
Toggle brush visibility in the current viewport |
E
|
Toggle event lines in the current viewport (Does this do anything?) |
F
|
Toggle fog visibility in the current viewport (Does this do anything?) |
H
|
Toggle actor visibility in the current viewport |
K
|
Toggle backdrop visibility in the current viewport (Does this do anything?) |
O
|
Toggle volume visibility in the current viewport |
P
|
Toggle player controls or realtime update of the viewport |
S
|
Toggle selection highlight in the current viewport |
T
|
Toggle terrain visiblity in the current viewport |
W
|
Toggle static mesh visibility in the current viewport |
Shift-A
|
Select all actors |
Shift-B
|
Select all surfaces belonging to the selected surfaces' brushes |
Shift-C
|
Select adjacent coplanar polygons |
Shift-D
|
Duplicate selected actors |
Shift-F
|
Select adjacent floors |
Shift-G
|
Select surfaces belonging to the selected surfaces' groups |
Shift-I
|
Select surfaces with items matching the selected surfaces' items |
Shift-J
|
Select all adjacent surfaces (flood-fill) |
Shift-L
|
Look ahead in the current viewport (no pitch or roll) |
Shift-M
|
Memorize selected surfaces |
Shift-N
|
Select none |
Shift-O
|
Select surfaces from intersection of selected surfaces and memory |
Shift-P
|
Select all surfaces |
Shift-Q
|
Reverse the set of selected surfaces |
Shift-R
|
Recall memorized surface selection |
Shift-T
|
Select all surfaces which use the current texture |
Shift-U
|
Select union of selected surfaces and memorized surfaces |
Shift-W
|
Select adjacent wall surfaces (flood-fill) |
Shift-X
|
Select exclusive or of selected surfaces and memorized surfaces |
Shift-Y
|
Select adjacent slanted surfaces |
Shift-Z
|
Select none |
Ctrl-A
|
Add brush to world |
Ctrl-B
|
Load brush |
Ctrl-C
|
Copy |
Ctrl-D
|
Deintersect brush with world |
Ctrl-E
|
Save as |
Ctrl-L
|
Save level |
Ctrl-O
|
Load level |
Ctrl-P
|
Play level |
Ctrl-N
|
Intersect brush with world |
Ctrl-R
|
Redo |
Ctrl-S
|
Subtract brush from world |
Ctrl-V
|
Paste |
Ctrl-W
|
Duplicate |
Ctrl-X
|
Cut |
Ctrl-Z
|
Undo |
Mychaeel: This list is highly redundant with Selecting Surfaces. Before I bother to reorganize it to make it clearer, any objections to simply deleting the duplicate stuff?
Tarquin: I can see reasons in favour or both options... :)
Mychaeel: I think adding a link from Selecting Surfaces to here is the best option – the list can still be printed or viewed as a whole and no information coherence is lost. The problem with content duplication (which is a Bad Thing, according to your own words) is that duplicated content tends to become inconsistent.
Tarquin: urg... no, that wasn't me, that was my evil twin!!! Yeah, I'd say keep this complete list for reference, and Selecting Surfaces as a reference for surface manipulation, and extra detail should go there.
neilthecellist: Any possibility of including all the shortcuts? Forgive me if there is already page that includes mouse and keyboard shortcuts.