Legacy:MinigunAmmoPickup

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to navigation Jump to search

From UT2003; Build 2225

<uscript> class MinigunAmmoPickup extends UTAmmoPickup; // This class inherits properties from UTAmmoPickup.

defaultproperties {

   InventoryType=class'MinigunAmmo'                          // This links the class to the MinigunAmmo class.
   PickupMessage="You picked up 50 bullets."                 // ...You've actually played the game right? :D
   PickupSound=Sound'PickupSounds.MinigunAmmoPickup'         // The sound you hear when you pickup the ammo pack.
   PickupForce="MinigunAmmoPickup"  // jdf
   AmmoAmount=50                                             // How many bullets are in each ammo pickup pack.
   CollisionHeight=12.750000                                 // Sets a collision value.
   StaticMesh=StaticMesh'WeaponStaticMesh.MinigunAmmoPickup' // Which static mesh the game will use for the ammo pack.
   DrawType=DT_StaticMesh                                    // If you're using a static mesh,
                                                             // you have to tell the engine.

} </uscript>

Related Topics