Legacy:NukeRifleFire

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NukeRifles

NukeRifleFire

<uscript> class NukeRifleFire extends ShockBeamFire;

var() int Damage; // per wave var() float MomentumTransfer; // per wave var() float DamageRadius; // of final wave

function DoTrace(Vector Start, Rotator Dir) { local Vector X;

X = vector(Dir); TracePart(Start,Start+X*TraceRange,X,Dir,Instigator); }

function TracePart(Vector Start, Vector End, Vector X, Rotator Dir, Pawn Ignored) {

   local Vector HitLocation, HitNormal;
   local Actor Other;

local NukeRifleProjectile Mushroom_cloud;

   Other = Ignored.Trace(HitLocation, HitNormal, End, Start, true);
   if ( (Other != None) && (Other != Ignored) )
   {
       //if ( !Other.bWorldGeometry )
       //{
           HitNormal = Vect(0,0,0);
           //if ( (Pawn(Other) != None) && (HitLocation != Start) && Weapon.IsA('NukeRifle') )

// TracePart(HitLocation,End,X,Dir,Pawn(Other));

       //}
   }
   else
   {
       HitLocation = End;
       HitNormal = Vect(0,0,0);
   }

SpawnBeamEffect(Start, Dir, HitLocation, HitNormal, 0); if( Instigator.bDeleteMe != true ) Mushroom_cloud = Spawn(class'my_mod2.NukeRifleProjectile',Instigator,, HitLocation - (100*Normal(HitLocation - Start)) , Dir); }

function SpawnBeamEffect(Vector Start, Rotator Dir, Vector HitLocation, Vector HitNormal, int ReflectNum) {

   local ShockBeamEffect Beam;
   
   if ( (Instigator.PlayerReplicationInfo.Team != None) && (Instigator.PlayerReplicationInfo.Team.TeamIndex == 1) )

Beam = Spawn(class'BlueSuperShockBeam',,, Start, Dir); else Beam = Spawn(BeamEffectClass,,, Start, Dir);

   if (ReflectNum != 0) Beam.Instigator = None; // prevents client side repositioning of beam start
   Beam.AimAt(HitLocation, HitNormal);

}

defaultproperties {

   AmmoClass=class'SuperShockAmmo'
   AmmoPerFire=0
   DamageType=class'my_mod2.DamTypeNukeRifle'
   DamageMin=500
   DamageMax=500

Momentum=70000

   FireSound=Sound'WeaponSounds.instagib_rifleshot'
   FireForce="ShockRifleFire"  
   bReflective=true
   FireRate=1.5

BeamEffectClass=class'SuperShockBeamEffect' bModeExclusive=true

   AimError=700

} </uscript>

Discussion

SuperApe: Needs class page markup, reguardless. Needs linkage. Which version is this for?

sweavo: in my opinion this should be deleted, unless the author's around and happy to post a zip file with the textures etc in it.


Category:Legacy To Do – See Discussion above.