From Unreal Wiki, The Unreal Engine Documentation Site
Jump to navigation Jump to search
UT2003 :: Actor >> WeaponFire (UT2003) >> InstantFire >> ShockBeamFire (Package: xWeapons)


class<ShockBeamEffect> BeamEffectClass 
The (final blend?) visual effect itself


Inherited From WeaponFire (UT2003)

rotator AdjustAim (Vector Start, float InAimError) 
Add bot AI to execute combos

Other Functions

InitEffects ( ) 
 ??? Set the flash location ???
SpawnBeamEffect (Vector Start, Rotator Dir, Vector HitLocation, Vector HitNormal, int ReflectNum) 
This one creates the effect actor and sets its destiny (hit) location.

Known Subclasses