Legacy:ShockBeamFire

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UT2003 :: Actor >> WeaponFire (UT2003) >> InstantFire >> ShockBeamFire (Package: xWeapons)

Properties

class<ShockBeamEffect> BeamEffectClass 
The (final blend?) visual effect itself

Methods

Inherited From WeaponFire (UT2003)

rotator AdjustAim (Vector Start, float InAimError) 
Add bot AI to execute combos

Other Functions

InitEffects ( ) 
 ??? Set the flash location ???
SpawnBeamEffect (Vector Start, Rotator Dir, Vector HitLocation, Vector HitNormal, int ReflectNum) 
This one creates the effect actor and sets its destiny (hit) location.

Known Subclasses