Legacy:UT2004.Ini

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to navigation Jump to search

The UT2k4.ini file is a Game configuration file, it lets you modify alot of the gameplay, graphics and sound.

This file:

  • sets up the paths for UT2k4
  • stores configuration set in Class Syntax (by default; classes can specify another file)
  • tells Ucc which packages to compile
  • tells the game which packages to load
  • tells UnrealEd which packages to load. It's here that you can add Custom Brushbuilders.

Headings

<uScript>

[FirstRun]:

[Core.System]:

[Engine.Engine]:

[Engine.GameEngine] :

//These are the packages the server running.

ServerPackages=

// Menu Classes

MainMenuClass=

ConnectingMenuClass=

DisconnectMenuClass=

LoadingClass=

SinglePlayerMenuClass=

[Engine.DemoRecDriver] :

[Engine.GameReplicationInfo] :

[Engine.Console] :

[Engine.AccessControl] :

[Engine.GameInfo] :

[Engine.AmbientSound] :

[Engine.LevelInfo] :

[Engine.VoiceChatReplicationInfo] :

[Engine.BroadcastHandler] :

[Engine.NullRenderDevice] :

[Engine.MaplistManager] :

[IpServer.UdpServerQuery] :

[IpDrv.MasterServerUplink] :

[IpDrv.MasterServerLink] :

[IpDrv.TcpNetDriver] :

[IpDrv.HTTPDownload] :

[IpDrv.UdpGamespyQuery] :

[UWeb.WebServer] :

[WinDrv.WindowsClient] :

//Viewport settings

WindowedViewportX=

WindowedViewportY=

FullscreenViewportX=

FullscreenViewportY=

MenuViewportX=

MenuViewportY=

[SDLDrv.SDLClient] :

[D3DDrv.D3DRenderDevice] :

[D3D9Drv.D3D9RenderDevice] :

[OpenGLDrv.OpenGLRenderDevice] :

[PixoDrv.PixoRenderDevice] :

[ALAudio.ALAudioSubsystem] :

[Editor.EditorEngine] :

[UnrealEd.UnrealEdEngine] :

[XInterface.ExtendedConsole] :

[XInterface.MapListDeathMatch] :

[XInterface.MapListTeamDeathMatch] :

[XInterface.MapListCaptureTheFlag] :

[XInterface.MapListDoubleDomination] :

[XInterface.MapListBombingRun] :

[XGame.xDeathMatch] :

[XGame.xTeamGame] :

[XGame.xCTFGame] :

[XGame.xDoubleDom] :

[XGame.xBombingRun] :

[XGame.TeamRedConfigured] :

[XGame.TeamBlueConfigured] :

[XGame.UT2K4DMRoster] :

[XGame.InstagibCTF] :

[XGame.DMRosterConfigured] :

[1on1TeamDeathmatch MaplistRecord] :

[1on1Deathmatch MaplistRecord] :

[DefaultDM MaplistRecord] :

[DefaultTDM MaplistRecord] :

[DefaultLMS MaplistRecord] :

[DefaultMUT MaplistRecord] :

[DefaultONS MaplistRecord] :

[DefaultINV MaplistRecord] :

[DefaultAS MaplistRecord] :

[DefaultICTF MaplistRecord] :

[DefaultBR MaplistRecord] :

[DefaultCTF MaplistRecord] :

[DefaultDOM2 MaplistRecord] :

[DefaultVCTF MaplistRecord] :

[DefaultDM0 MaplistRecord] :

[DefaultTDM0 MaplistRecord] :

[xVoting.xVotingHandler] :

[xVoting.DefaultMapListLoader] :

[UnrealGame.TeamGame] :

[UnrealGame.DeathMatch] :

[UnrealGame.UnrealMPGameInfo] :

[UnrealGame.MutGameSpeed] :

[BonusPack.xMutantGame] :

[BonusPack.MapListMutant] :

[BonusPack.xLastManStandingGame] :

[BonusPack.MapListLastManStanding] :

[Onslaught.ONSOnslaughtGame] :

[OnslaughtFull.MutVehicleArena] :

[Onslaught.ONSMapListOnslaught] :

[UT2k4Assault.ASGameInfo] :

[UT2K4Assault.ASMapList] :

[SkaarjPack.Invasion] :

[Skaarjpack.MapListSkaarjInvasion] : </uScript>

Links

Discussion

OlympusMons: I reorganized them a bit if you want to see how they really are look in your ut2004.ini in the ut2k4\system dir. Please change if you dont like it.

Sir Brizz: What is the purpose of this page? And why is there a link to ITSELF in the links section?

OlympusMons: I guess I put this page here so people could share tweeks and comments about the ini file for ut2004. Really this page is just here because I added default, default user and ut2k4mod links so I thought it was relevant at the time. Also if you can get more indepth about the ini files it can help to get total conversions running a bit more slim line without the need for all the stuff that is related only to the gameplay itself not the engine. Well thats about right I hope, I could probably give a few more reasons but none are really as relevant as the ones listed above. I have removed the link thanks for spotting that.