Legacy talk:Running A Dedicated Server With UCC

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Is it possible to run a DS (Dedicated Server) in the system tray without loading the GUI (Graphical User Interface)?

The idea is this:

  • If you run a DS through UnrealTournament.exe, you will see the DS in the System Tray. This requires the GUI to be loaded.
  • If you run a DS through UCC.exe, a command (UCC/cmd) window will show until the server is terminated. However, the GUI does not load before opening the match.
  • If you run a server UnrealTournament in the same fashion as UCC ("UnrealTournament.exe server MH-2MuchHP?game=MonsterHunt.MonsterHunt" etc.), the GUI won't load, and it loads the match straight up, but it runs as a listen server, not a DS.

I run my server on my home computer, and for my clan's sake, I want to put the UCC Server in my Windows startup so that it's running as soon as I boot. Unfortunately I don't want to do it while either my study is going to be disturbed by a cmd window that can't be hidden, or my boot is going to be slowed down by a loading GUI.

Is there any way to run the DS hidden or in the system tray without first loading the GUI? Also, is there any documentation of attributes/suffixes for the UnrealTournament executable? XxDangerxX


When you press the "dedicated" button in the GUI, the game executes the console command "RELAUNCH MapName?game=gametype?mutator=mutatorlist?listen -lanplay -server -log=server.log" to shut down and start a new instance of UnrealTournament.exe with the given parameters. The "-lanplay" part is only added if you requested a LAN game. I guess the important part is the "-server" parameter. Wormbo 06:27, 12 April 2008 (UTC)


Thanks! Although I already had the -server. I was about to pin the cause of my problem on the absence of -lanplay, but I realised that the absence of the "-" in front of -server was the cause! XxDangerxX 01:23, 14 April 2008 (GMT)


I just came to another revelation: if you don't want the server booting up to CityIntro (or whatever you have set as "LocalMap" in your UT ini), make sure you put the -server parameter AFTER the map/game/mutator string. XxDangerxX 14:26, 14 April 2008 (GMT)