UE1:Actor (UT)

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UT Object >> Actor
Package: 
Engine

Actor: The base class of all actors. This is a built-in Unreal class and it shouldn't be modified.

Properties

See Actor properties.

Enums

See Actor enums.

Structs

PointRegion

ZoneInfo Zone 
Zone.
int iLeaf 
Bsp leaf.
byte ZoneNumber 
Zone number.

Functions

Iterator functions

AllActors

native(304) final iterator function AllActors (class<ActorBaseClass, out Actor Actor, optional name MatchTag)


BasedActors

native(306) final iterator function BasedActors (class<ActorBaseClass, out Actor Actor)


ChildActors

native(305) final iterator function ChildActors (class<ActorBaseClass, out Actor Actor)


RadiusActors

native(310) final iterator function RadiusActors (class<ActorBaseClass, out Actor Actor, float Radius, optional Object.Vector Loc)


TouchingActors

native(307) final iterator function TouchingActors (class<ActorBaseClass, out Actor Actor)


TraceActors

native(309) final iterator function TraceActors (class<ActorBaseClass, out Actor Actor, out Object.Vector HitLoc, out Object.Vector HitNorm, Object.Vector End, optional Object.Vector Start, optional Object.Vector Extent)


VisibleActors

native(311) final iterator function VisibleActors (class<ActorBaseClass, out Actor Actor, optional float Radius, optional Object.Vector Loc)


VisibleCollidingActors

native(312) final iterator function VisibleCollidingActors (class<ActorBaseClass, out Actor Actor, optional float Radius, optional Object.Vector Loc, optional bool bIgnoreHidden)


Latent functions

FinishAnim

native(261) final latent function FinishAnim ()


FinishInterpolation

native(301) final latent function FinishInterpolation ()


Sleep

native(256) final latent function Sleep (float Seconds)


Native functions

See Actor native functions.

Events

See Actor events.

Other instance functions

BecomeViewTarget

function BecomeViewTarget ()


GetHumanName

function string GetHumanName ()


GetItemName

function string GetItemName (string FullName)


HurtRadius

final function HurtRadius (float DamageAmount, float DamageRadius, name DamageName, float Momentum, Object.Vector HitLocation)


SetDefaultDisplayProperties

function SetDefaultDisplayProperties ()


SetDisplayProperties

function SetDisplayProperties (ERenderStyle NewStyle, Texture NewTexture, bool bLighting, bool bEnviroMap)


Operators

color * float

native(552) static final operator(16) Object.Color * (Object.Color A, float B)


float * color

native(550) static final operator(16) Object.Color * (float A, Object.Color B)


color + color

native(551) static final operator(20) Object.Color + (Object.Color A, Object.Color B)


color - color

native(549) static final operator(20) Object.Color - (Object.Color A, Object.Color B)