UE1:Actor events (UT)

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UT Object >> Actor (events)

Events

AnimEnd

event AnimEnd ()


Attach

event Attach (Actor Other)


BaseChange

event BaseChange ()


BeginEvent

event BeginEvent ()


BeginPlay

event BeginPlay ()


BroadcastLocalizedMessage

event BroadcastLocalizedMessage (class<LocalMessageMessage, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)


BroadcastMessage

event BroadcastMessage (coerce string Msg, optional bool bBeep, optional name Type)


Bump

event Bump (Actor Other)


Destroyed

event Destroyed ()


Detach

event Detach (Actor Other)


EncroachedBy

event EncroachedBy (Actor Other)


EncroachingOn

event bool EncroachingOn (Actor Other)


EndedRotation

event EndedRotation ()


EndEvent

event EndEvent ()


Expired

event Expired ()


Falling

event Falling ()


FellOutOfWorld

event FellOutOfWorld ()


GainedChild

event GainedChild (Actor Other)


HitWall

event HitWall (Object.Vector HitNormal, Actor HitWall)


InterpolateEnd

event InterpolateEnd (Actor Other)


KillCredit

event KillCredit (Actor Other)


KilledBy

event KilledBy (Pawn EventInstigator)


Landed

event Landed (Object.Vector HitNormal)


LostChild

event LostChild (Actor Other)


PostBeginPlay

event PostBeginPlay ()


PostNetBeginPlay

simulated event PostNetBeginPlay ()


PostTeleport

event PostTeleport (Teleporter OutTeleporter)


PostTouch

event PostTouch (Actor Other)


PreBeginPlay

event PreBeginPlay ()


PreTeleport

event bool PreTeleport (Teleporter InTeleporter)


RenderOverlays

event RenderOverlays (Canvas Canvas)


RenderTexture

event RenderTexture (ScriptedTexture Tex)


SetInitialState

simulated event SetInitialState ()


Spawned

event Spawned ()


SpecialHandling

event Actor SpecialHandling (Pawn Other)


TakeDamage

event TakeDamage (int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, name DamageType)


Tick

event Tick (float DeltaTime)


Timer

event Timer ()


Touch

event Touch (Actor Other)


TravelPostAccept

event TravelPostAccept ()


TravelPreAccept

event TravelPreAccept ()


Trigger

event Trigger (Actor Other, Pawn EventInstigator)


UnTouch

event UnTouch (Actor Other)


UnTrigger

event UnTrigger (Actor Other, Pawn EventInstigator)


ZoneChange

event ZoneChange (ZoneInfo NewZone)