UE1:Actor native functions (UT)

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UT Object >> Actor (native functions)

Native functions

DemoPlaySound

native simulated event DemoPlaySound (Sound Sound, optional ESoundSlot Slot, optional float Volume, optional bool bNoOverride, optional float Radius, optional float Pitch)


AutonomousPhysics

native(3971) final function AutonomousPhysics (float DeltaSeconds)


ConsoleCommand

native function string ConsoleCommand (string Command)


Destroy

native(279) final function bool Destroy ()


Error

native(233) final function Error (coerce string S)


FastTrace

native(548) final function bool FastTrace (Object.Vector TraceEnd, optional Object.Vector TraceStart)


GetAnimGroup

native(293) final function name GetAnimGroup (name Sequence)


GetCacheEntry

native final function bool GetCacheEntry (int Num, out string GUID, out string Filename)


GetMapName

native(539) final function string GetMapName (string NameEnding, string MapName, int Dir)


GetNextInt

native final function string GetNextInt (string ClassName, int Num)


GetNextIntDesc

native final function GetNextIntDesc (string ClassName, int Num, out string Entry, out string Description)


GetNextSkin

native(545) final function GetNextSkin (string Prefix, string CurrentSkin, int Dir, out string SkinName, out string SkinDesc)


GetSoundDuration

native final function float GetSoundDuration (Sound Sound)


GetURLMap

native(547) final function string GetURLMap ()


HasAnim

native(263) final function bool HasAnim (name Sequence)


IsAnimating

native(282) final function bool IsAnimating ()


LinkSkelAnim

native final function LinkSkelAnim (Animation Anim)


LoopAnim

native(260) final function LoopAnim (name Sequence, optional float Rate, optional float TweenTime, optional float MinRate)


MakeNoise

native(512) final function MakeNoise (float Loudness)


Move

native(266) final function bool Move (Object.Vector Delta)


MoveCacheEntry

native final function bool MoveCacheEntry (string GUID, optional string NewFilename)


MoveSmooth

native(3969) final function bool MoveSmooth (Object.Vector Delta)


PlayAnim

native(259) final function PlayAnim (name Sequence, optional float Rate, optional float TweenTime)


PlayerCanSeeMe

native(532) final function bool PlayerCanSeeMe ()


PlayOwnedSound

native simulated final function PlayOwnedSound (Sound Sound, optional ESoundSlot Slot, optional float Volume, optional bool bNoOverride, optional float Radius, optional float Pitch)


PlaySound

native(264) final function PlaySound (Sound Sound, optional ESoundSlot Slot, optional float Volume, optional bool bNoOverride, optional float Radius, optional float Pitch)


SetBase

native(298) final function SetBase (Actor NewBase)


SetCollision

native(262) final function SetCollision (optional bool NewColActors, optional bool NewBlockActors, optional bool NewBlockPlayers)


SetCollisionSize

native(283) final function bool SetCollisionSize (float NewRadius, float NewHeight)


SetLocation

native(267) final function bool SetLocation (Object.Vector NewLocation)


SetOwner

native(272) final function SetOwner (Actor NewOwner)


SetPhysics

native(3970) final function SetPhysics (EPhysics newPhysics)


SetRotation

native(299) final function bool SetRotation (Object.Rotator NewRotation)


SetTimer

native(280) final function SetTimer (float NewTimerRate, bool bLoop)


Spawn

native(278) final function Actor Spawn (class<ActorSpawnClass, optional Actor SpawnOwner, optional name SpawnTag, optional Object.Vector SpawnLocation, optional Object.Rotator SpawnRotation)


Trace

native(277) final function Actor Trace (out Object.Vector HitLocation, out Object.Vector HitNormal, Object.Vector TraceEnd, optional Object.Vector TraceStart, optional bool bTraceActors, optional Object.Vector Extent)


TweenAnim

native(294) final function TweenAnim (name Sequence, float Time)