UE1:Decoration (RTNP)

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RTNP Object >> Actor >> Decoration
Package: 
Engine

Decoration.

Properties

Property group 'Decoration'

bOnlyTriggerable

Type: bool


bPushable

Type: bool


content2

Type: class<Inventory>


content3

Type: class<Inventory>


contents

Type: class<Inventory>


EffectWhenDestroyed

Type: class<Actor>


EndPushSound

Type: Sound


PushSound

Type: Sound


Internal variables

bBobbing

Type: bool


bPushSoundPlaying

Type: bool


bSplash

Type: bool


bWasCarried

Type: bool


numLandings

Type: int

Modifiers: const

Used by engine physics.

Default values

Property Value
bStasis True
bStatic True
Mass 0.0
Texture None

Functions

Events

BaseChange

singular event BaseChange ()

Overrides: Actor.BaseChange


Bump

event Bump (Actor Other)

Overrides: Actor.Bump


Destroyed

event Destroyed ()

Overrides: Actor.Destroyed


Landed

event Landed (Object.Vector HitNormall)

Overrides: Actor.Landed


Timer

event Timer ()

Overrides: Actor.Timer


Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


ZoneChange

singular event ZoneChange (ZoneInfo NewZone)

Overrides: Actor.ZoneChange


Other instance functions

FollowHolder

simulated function FollowHolder (Actor Other)


Frag

simulated function Frag (class<FragmentFragType, Object.Vector Momentum, float DSize, int NumFrags)


skinnedFrag

simulated function skinnedFrag (class<FragmentFragType, Texture FragSkin, Object.Vector Momentum, float DSize, int NumFrags)