UE1:Wire (RTNP)

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RTNP Object >> Actor >> Decoration >> Wire
Package: 
UnrealShare

Wire.

Properties

Property group 'Wire'

WireType

Type: EWireType


Default value: E_WireWiggle

Default values

Property Value
bCollideActors True
bProjTarget True
bStatic False
CollisionHeight 60.0
CollisionRadius 5.0
DrawType DT_Mesh
Mesh LodMesh'UnrealShare.WireM'

Enums

EWireType

E_WireHittable 
E_WireWiggle 

Events

TakeDamage

event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Actor.TakeDamage


States

Animate

Modifiers: auto

Idle