UE1:KillingSpreeMessage (UT)

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UT Object >> Actor >> Info >> LocalMessage >> LocalMessagePlus >> CriticalEventPlus >> CriticalEventLowPlus >> KillingSpreeMessage
Package: 
BotPack

Switch is the note. RelatedPRI_1 is the player on the spree.

Properties

Property group 'Messages'

EndFemaleSpree

Type: string

Modifiers: localized


Default value: "was looking good till she killed herself!"

EndSelfSpree

Type: string

Modifiers: localized


Default value: "was looking good till he killed himself!"

EndSpreeNote

Type: string

Modifiers: localized


Default value: "'s killing spree was ended by"

EndSpreeNoteTrailer

Type: string

Modifiers: localized


MultiKillString

Type: string

Modifiers: localized


SpreeNote

Type: string

Array size: 10

Modifiers: localized


Default value, index 0: "is on a killing spree!"

Default value, index 1: "is on a rampage!"

Default value, index 2: "is dominating!"

Default value, index 3: "is unstoppable!"

Default value, index 4: "is Godlike!"

SpreeSound

Type: Sound

Array size: 10


Default value, index 0: Sound'Announcer.(All).killingspree'

Default value, index 1: Sound'Announcer.(All).rampage'

Default value, index 2: Sound'Announcer.(All).dominating'

Default value, index 3: Sound'Announcer.(All).unstoppable'

Default value, index 4: Sound'Announcer.(All).godlike'

Default values

Property Value
bBeep False

Static functions

ClientReceive

static simulated function ClientReceive (PlayerPawn P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetString

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString