UE1:LocationID (UT)

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UT Object >> Actor >> Keypoint >> LocationID
Package: 
Engine

LocationID - marks and names an area in a zone

Properties

Property group 'LocationID'

LocationName

Type: string

Modifiers: localized


Radius

Type: float


Internal variables

NextLocation

Type: LocationID


Events

PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay