UE1:Subsystem (RTNP)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to navigation Jump to search
RTNP Object >> Subsystem

Subsystem: The base class all subsystems. Subsystems usually correspond to large C++ classes. The benefit of defining a C++ class as a subsystem is that you can make some of its variables script-accessible, and you can make some of its properties automatically saveable as part of the configuration.

This is a built-in Unreal class and it shouldn't be modified.



Type: int

Modifiers: private, native, const