UE1:Subsystem (RTNP)

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RTNP Object >> Subsystem
Package: 
Core

Subsystem: The base class all subsystems. Subsystems usually correspond to large C++ classes. The benefit of defining a C++ class as a subsystem is that you can make some of its variables script-accessible, and you can make some of its properties automatically saveable as part of the configuration.

This is a built-in Unreal class and it shouldn't be modified.

Properties

ExecVtbl

Type: int

Modifiers: private, native, const