UE1:TournamentPlayer (UT)

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UT Object >> Actor >> Pawn >> PlayerPawn >> TournamentPlayer
Package: 
BotPack

TournamentPlayer.

Properties

Property group 'Messages'

spreenote

Type: string

Array size: 10

Modifiers: localized


Default value, index 0: "is on a killing spree!"

Default value, index 1: "is on a rampage!"

Default value, index 2: "is dominating!"

Default value, index 3: "is brutalizing the competition!"

Default value, index 4: "is unstoppable!"

Default value, index 5: "owns you!"

Default value, index 6: "needs to find some real competition!"

Default value, index 7: "is a GOD!"

Property group 'Sounds'

breathagain

Type: Sound


Deaths

Type: Sound

Array size: 6


Die2

Type: Sound


Die3

Type: Sound


Die4

Type: Sound


drown

Type: Sound


Footstep1

Type: Sound


Default value: Sound'Botpack.FemaleSounds.(All).stone02'

Footstep2

Type: Sound


Default value: Sound'Botpack.FemaleSounds.(All).stone04'

Footstep3

Type: Sound


Default value: Sound'Botpack.FemaleSounds.(All).stone05'

GaspSound

Type: Sound


HitSound3

Type: Sound


HitSound4

Type: Sound


LandGrunt

Type: Sound


UWHit1

Type: Sound


UWHit2

Type: Sound


Internal variables

AnnouncerVolume

Type: int

Modifiers: globalconfig


Default value: 4

b3DSound

Type: bool


bAutoTaunt

Type: bool

Modifiers: globalconfig

player automatically generates taunts when fragging someone

bInstantRocket

Type: bool

Modifiers: globalconfig


bLastJumpAlt

Type: bool


bNeedActivate

Type: bool


bNoAutoTaunts

Type: bool

Modifiers: globalconfig

don't receive auto-taunts

bNoMatureLanguage

Type: bool

Modifiers: globalconfig


bNoVoiceMessages

Type: bool

Modifiers: globalconfig

don't receive any voice messages

bNoVoiceTaunts

Type: bool

Modifiers: globalconfig

don't receive any taunts

BossRef

Type: class<Actor>


ClientPending

Type: Weapon


DefaultPackage

Type: string


DefaultSkinName

Type: string


FaceSkin

Type: int


FixedSkin

Type: int


LastKillTime

Type: float


Default value: -1000.0

MultiLevel

Type: int


OldClientWeapon

Type: Weapon


StartSpot

Type: NavigationPoint

where player started the match

StatusBelt

Type: Texture


Default value: Texture'Botpack.Icons.ManBelt'

StatusDoll

Type: Texture


Default value: Texture'Botpack.Icons.Man'

TeamSkin1

Type: int


TeamSkin2

Type: int


TimeMessageClass

Type: class<CriticalEventPlus>


VoicePackMetaClass

Type: string


Default value: "BotPack.ChallengeVoicePack"

WeaponUpdate

Type: int


Default values

Property Value
AccelRate 2048.0
AirControl 0.35
AirSpeed 400.0
AmbientGlow 17
AnimSequence 'WalkSm'
BaseEyeHeight 27.0
bCanStrafe True
bCheatsEnabled True
bIsHuman True
bIsMultiSkinned True
bSinglePlayer True
Buoyancy 99.0
CollisionHeight 39.0
CollisionRadius 17.0
DrawType DT_Mesh
EyeHeight 27.0
GroundSpeed 400.0
Intelligence BRAINS_HUMAN
Land Sound'UnrealShare.Generic.Land1'
LightBrightness 70
LightHue 40
LightRadius 6
LightSaturation 128
MeleeRange 50.0
RotationRate
Member Value
Pitch 3072
Roll 2048
Yaw 65000
UnderWaterTime 20.0
VoiceType "BotPack.VoiceMaleOne"
WaterStep Sound'UnrealShare.Generic.LSplash'

Functions

Static functions

GetMultiSkin

static function GetMultiSkin (Actor SkinActor, out string SkinName, out string FaceName)

Overrides: Pawn.GetMultiSkin


SetMultiSkin

static function SetMultiSkin (Actor SkinActor, string SkinName, string FaceName, byte TeamNum)

Overrides: Pawn.SetMultiSkin


Exec functions

AddBotNamed

exec function AddBotNamed (string BotName)


Advance

exec function Advance ()


AdvanceAll

exec function AdvanceAll ()


IAmTheOne

exec function IAmTheOne ()


KillAll

exec function KillAll (class<ActoraClass)

Overrides: PlayerPawn.KillAll


ListBots

exec function ListBots ()


Loaded

exec function Loaded ()


SetAirControl

exec function SetAirControl (float F)


SetInstantRocket

exec function SetInstantRocket (bool B)


Summon

exec function Summon (string ClassName)

Overrides: PlayerPawn.Summon


Verbose

exec function Verbose ()


Events

EncroachingOn

event bool EncroachingOn (Actor Other)

Overrides: Pawn.EncroachingOn


Possess

event Possess ()

Overrides: PlayerPawn.Possess


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: PlayerPawn.PostBeginPlay


Other instance functions

See TournamentPlayer instance functions.

States

Dying

Inherits from: PlayerPawn.Dying

Ignores: Bump, Falling, FootZoneChange, HeadZoneChange, HearNoise, HitWall, KilledBy, PainTimer, SeePlayer, SwitchWeapon, ZoneChange

Dying.BeginState

event BeginState ()

Overrides: PlayerPawn.Dying.BeginState


Dying.ViewFlash

function ViewFlash (float DeltaTime)

Overrides: PlayerPawn.ViewFlash (global)


FeigningDeath

FeigningDeath.BeginState

event BeginState ()

Overrides: PlayerPawn.FeigningDeath.BeginState


FeigningDeath.NeedActivate

function NeedActivate ()

Overrides: NeedActivate (global)


GameEnded

Inherits from: PlayerPawn.GameEnded

Ignores: Bump, Died, Falling, FootZoneChange, HeadZoneChange, HearNoise, HitWall, KilledBy, PainTimer, SeePlayer, TakeDamage, ZoneChange

GameEnded.Fire

exec function Fire (optional float F)

Overrides: PlayerPawn.GameEnded.Fire