UE2:ACTION_PlayAnim (UT2004)

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UT2004 Object >> ScriptedAction >> ACTION_PlayAnim
Package: 
Gameplay

null

Properties

Property group 'Action'

AnimIterations

Type: byte


AnimRate

Type: float


Default value: 1.0

BaseAnim

Type: name


BlendInTime

Type: float


Default value: 0.2

BlendOutTime

Type: float


Default value: 0.2

bLoopAnim

Type: bool


StartFrame

Type: float


Default values

Property Value
ActionString "play animation"
bValidForTrigger False

Instance functions

GetActionString

function string GetActionString ()

Overrides: ScriptedAction.GetActionString


InitActionFor

function bool InitActionFor (ScriptedController C)

Overrides: ScriptedAction.InitActionFor


PawnPlayBaseAnim

function bool PawnPlayBaseAnim (ScriptedController C, bool bFirstPlay)


SetCurrentAnimationFor

function SetCurrentAnimationFor (ScriptedController C)