UE2:ACTION_TriggerEvent (UT2004)

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UT2004 Object >> ScriptedAction >> ACTION_TriggerEvent
Package: 
Gameplay
Known custom subclass:
Crusha/UltimateMappingTools

Fires a trigger event.

Properties

Property group 'Action'

Event

Type: name

The name of the event to fire.

Default values

Property Value
ActionString "trigger event"

Instance functions

GetActionString

function string GetActionString ()

Overrides: ScriptedAction.GetActionString

Returns the name of the trigger event in addition to the ActionString.

InitActionFor

function bool InitActionFor (ScriptedController C)

Overrides: ScriptedAction.InitActionFor

Triggers the specified event.