UE2:ACTION_WaitForEvent (UT2004)

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UT2004 Object >> ScriptedAction >> LatentScriptedAction >> ACTION_WaitForEvent
Package: 
Gameplay
Known custom subclass:
Crusha/UltimateMappingTools

null

Properties

Property group 'Action'

ExternalEvent

Type: name

tag to give controller (to affect triggering)

Internal variables

T

Type: TriggeredCondition


Default values

Property Value
ActionString "Wait for external event"

Instance functions

CompleteWhenTriggered

function bool CompleteWhenTriggered ()

Overrides: LatentScriptedAction.CompleteWhenTriggered


GetActionString

function string GetActionString ()

Overrides: ScriptedAction.GetActionString


InitActionFor

function bool InitActionFor (ScriptedController C)

Overrides: LatentScriptedAction.InitActionFor