UE2:ASVehicle_SpaceFighter_Human (UT2004)

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UT2004 Object >> Actor >> Pawn >> Vehicle >> ASVehicle >> ASVehicle_SpaceFighter >> ASVehicle_SpaceFighter_Human
Package: 
UT2k4AssaultFull

ASVehicle_SpaceFighter_Human

Default values

Property Value
AmbientGlow 96
AmbientSound Sound'AssaultSounds.HnSpaceShipEng01'
bCustomHealthDisplay True
DefaultWeaponClassName "UT2k4AssaultFull.Weapon_SpaceFighter"
DrawScale 0.5
FlyingAnim 'FinsOpen'
FPCamPos
Member Value
X 15.0
Y 0.0
Z 20.0
GenericShieldEffect[0] Class'UT2k4AssaultFull.FX_SpaceFighter_Shield_Red'
GenericShieldEffect[1] Class'UT2k4AssaultFull.FX_SpaceFighter_Shield'
Mesh SkeletalMesh'AS_VehiclesFull_M.SpaceFighter_Human'
RocketOffset
Member Value
X -20.0
Y 0.0
Z -15.0
ShotDownFXClass Class'UT2k4AssaultFull.FX_SpaceFighter_ShotDownEmitter'
SoundRadius 100.0
SpeedInfoTexture Texture'AS_FX_TX.HUD.SpaceHUD_Speed_Solid'
TransientSoundRadius 784.0
TransientSoundVolume 1.0
VehicleNameString "Human Spacefighter"
VehiclePositionString "in a spacefighter"
VehicleProjSpawnOffset
Member Value
X 110.0
Y 14.0
Z -14.0
WeaponInfoTexture Texture'AS_FX_TX.HUD.SpaceHUD_Weapon_Solid'

Functions

Static functions

StaticPrecache

static function StaticPrecache (LevelInfo L)

Overrides: ASVehicle.StaticPrecache


Instance functions

AdjustEngineFX

simulated function AdjustEngineFX (float SpeedPct)


AdjustFX

simulated function AdjustFX ()

Overrides: ASVehicle_SpaceFighter.AdjustFX


AnimateSkelMesh

simulated function AnimateSkelMesh (float SpeedPct)


DrawCrosshair

simulated function bool DrawCrosshair (Canvas C, out Object.Vector ScreenPos)

Overrides: ASVehicle.DrawCrosshair


DrawHealthInfo

simulated function DrawHealthInfo (Canvas C, PlayerController PC)

Overrides: ASVehicle.DrawHealthInfo


DrawHiddenTarget

simulated function DrawHiddenTarget (Canvas C, Vehicle V, Object.Vector CamLoc, Object.Rotator CamRot)


DrawSpeedMeter

simulated function DrawSpeedMeter (Canvas C, Hud H, PlayerController PC)


DrawTargetting

simulated function DrawTargetting (Canvas C)


DrawVehicleHUD

simulated function DrawVehicleHUD (Canvas C, PlayerController PC)

Overrides: ASVehicle.DrawVehicleHUD


DrawVisibleTarget

simulated function DrawVisibleTarget (Canvas C, Vehicle V, Object.Vector ScrPos)


DrawWeaponInfo

simulated function DrawWeaponInfo (Canvas C, Hud H)

Overrides: ASVehicle.DrawWeaponInfo


PlayTakeOff

simulated function PlayTakeOff ()

Overrides: ASVehicle_SpaceFighter.PlayTakeOff


SetTrailFX

simulated function SetTrailFX ()

Overrides: ASVehicle_SpaceFighter.SetTrailFX


UpdateEngineSound

simulated function UpdateEngineSound (float SpeedPct)


UpdatePrecacheMaterials

simulated function UpdatePrecacheMaterials ()

Overrides: ASVehicle.UpdatePrecacheMaterials


UpdatePrecacheStaticMeshes

simulated function UpdatePrecacheStaticMeshes ()

Overrides: Actor.UpdatePrecacheStaticMeshes