UE2:Actor instance functions (UT2004)

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UT2004 Object >> Actor (instance functions)

Instance functions

BecomeViewTarget

function BecomeViewTarget ()


BlocksShotAt

function bool BlocksShotAt (Actor Other)


CanSplash

simulated function bool CanSplash ()


CheckForErrors

function bool CheckForErrors ()


CheckMaxEffectDistance

simulated function bool CheckMaxEffectDistance (PlayerController P, Object.Vector SpawnLocation)


DisplayDebug

simulated function DisplayDebug (Canvas Canvas, out float YL, out float YPos)


EffectIsRelevant

simulated function bool EffectIsRelevant (Object.Vector SpawnLocation, bool bForceDedicated)


GetCollisionExtent

function Object.Vector GetCollisionExtent ()


GetDebugName

function string GetDebugName ()


GetHumanReadableName

simulated function string GetHumanReadableName ()


HealDamage

function bool HealDamage (int Amount, Controller Healer, class<DamageTypeDamageType)


HurtRadius

simulated function HurtRadius (float DamageAmount, float DamageRadius, class<DamageTypeDamageType, float Momentum, Object.Vector HitLocation)


IsInPain

function bool IsInPain ()


IsInVolume

function bool IsInVolume (Volume aVolume)


IsStationary

function bool IsStationary ()


MatchStarting

function MatchStarting ()


NearSpot

simulated final function bool NearSpot (Object.Vector Spot)


NotifyLocalPlayerDead

function NotifyLocalPlayerDead (PlayerController PC)


NotifyLocalPlayerTeamReceived

function NotifyLocalPlayerTeamReceived ()


PawnBaseDied

function PawnBaseDied ()


PlayTeleportEffect

function PlayTeleportEffect (bool bOut, bool bSound)


POVChanged

function POVChanged (PlayerController PC, bool bBehindViewChanged)


PrecacheAnnouncer

simulated function PrecacheAnnouncer (AnnouncerVoice V, bool bRewardSounds)


RenderOverlays

function RenderOverlays (Canvas Canvas)


Reset

function Reset ()


SelfTriggered

function bool SelfTriggered ()


SetDefaultDisplayProperties

function SetDefaultDisplayProperties ()


SetDelayedDamageInstigatorController

function SetDelayedDamageInstigatorController (Controller C)


SetDisplayProperties

function SetDisplayProperties (ERenderStyle NewStyle, Material NewTexture, bool bLighting)


SetGRI

function SetGRI (GameReplicationInfo GRI)


SetOverlayMaterial

simulated function SetOverlayMaterial (Material mat, float time, bool bOverride)


StartInterpolation

simulated function StartInterpolation ()


TeamLink

function bool TeamLink (int TeamNum)


TimerPop

simulated function TimerPop (VolumeTimer T)


TouchingActor

simulated final function bool TouchingActor (Actor A)


UntriggerEvent

function UntriggerEvent (name EventName, Actor Other, Pawn EventInstigator)


UpdateAnnouncements

simulated function UpdateAnnouncements ()


UpdatePrecacheMaterials

simulated function UpdatePrecacheMaterials ()


UpdatePrecacheStaticMeshes

simulated function UpdatePrecacheStaticMeshes ()