UE2:AmbientSound (UT2004)

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UT2004 Object >> Actor >> Keypoint >> AmbientSound
Package: 
Engine
Known custom subclasses:
Crusha/DynamicWeather, Crusha/DynamicWeather/DWAmbientSound

Ambient sound -- Extended to support random interval sound emitters (gam). Copyright 2001 Digital Extremes - All Rights Reserved. Confidential.

Properties

Property group 'Sound'

SoundEmitters

Type: array<SoundEmitter>


Internal variables

AmbientVolume

Type: float

Modifiers: globalconfig

ambient volume multiplier (scaling)

Default value: 0.3

Default values

Property Value
bNoDelete True
bNotOnDedServer True
bStatic False
SoundRadius 100.0
SoundVolume 100
Texture S_Ambient

Structs

SoundEmitter

float EmitInterval 
float EmitVariance 
float EmitTime 
Sound EmitSound 
Manually re-order because Dan turned off property sorting and broke binary compatibility.