UE2:AvoidMarker (UT2004)

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UT2004 Object >> Actor >> Triggers >> AvoidMarker
Package: 
Engine
Known custom subclasses:
Crusha/DynamicWeather, Crusha/DynamicWeather/DWFire, Crusha/DynamicWeather/DWLightning

AvoidMarker. Creatures will tend to back away when near this spot

Properties

TeamNum

Type: byte


Default value: 255

Default values

Property Value
CollisionRadius 100.0

Functions

Events

Touch

event Touch (Actor Other)

Overrides: Actor.Touch


Other instance functions

RelevantTo

function bool RelevantTo (Pawn P)


StartleBots

function StartleBots ()