UE2:CTFHUDMessage (UT2004)

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UT2004 Object >> Actor >> Info >> LocalMessage >> CTFHUDMessage
Package: 
UnrealGame

null

Properties

Property group 'Message'

EnemyHasFlagString

Type: string

Modifiers: localized


Default value: "The enemy has your flag, recover it!"

RedColor

Type: Object.Color


Default value:

Member Value
A 255
B 0
G 0
R 255

YellowColor

Type: Object.Color


Default value:

Member Value
A 255
B 0
G 255
R 255

YouHaveFlagString

Type: string

Modifiers: localized


Default value: "You have the flag, return to base!"

Default values

Property Value
bFadeMessage True
bIsConsoleMessage False
bIsPartiallyUnique True
DrawColor
Member Value
A 255
B 255
G 160
R 0
FontSize 1
Lifetime 1
PosY 0.1
StackMode SM_Down

Static functions

GetColor

static function Object.Color GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2)

Overrides: LocalMessage.GetColor


GetString

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString