UE2:InfoPod (UT2004)

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UT2004 Object >> Actor >> Keypoint >> InfoPod
Package: 
UT2k4Assault

InfoPod Place this actor in your level to display information on HUD. For example to tell the destination of a Teleporter

Properties

Property group 'InfoPod'

bDisabled

Type: bool


bIsTriggered

Type: bool

do not replicate if not triggered

Default value: True

bOverrideVisibilityCheck

Type: bool

No line trace

bOverrideZoneCheck

Type: bool

Override Zone check (USE DrawDistThreshold to minimize CPU resources!!)

DrawDistThreshold

Type: float

Don't draw beyond this distance (0 = unlimited)

DrawOpacity

Type: byte

Opacity

Default value: 200

FontSize

Type: byte

0 (tiny) - 16 ( huge)

Default value: 5

InfoEffect

Type: EIP_InfoEffect


InfoPodDrawStyle

Type: Actor.ERenderStyle

Draw style used for text or textures

Default value: STY_Alpha

InfoType

Type: EIP_InfoType


POD_Message

Type: string

Modifiers: localized


Default value: "-= info pod =-"

POD_Texture

Type: Material


Team

Type: EIP_AssaultTeam


TextureScale

Type: float


Default value: 1.0

Internal variables

BACKUP_bDisabled

Type: bool


Default values

Property Value
bNoDelete True
bOnlyDirtyReplication True
bReplicateMovement False
bStasis True
bStatic False
RemoteRole ROLE_DumbProxy

Enums

EIP_AssaultTeam

EIP_All 
EIP_Attackers 
EIP_Defenders 

EIP_InfoEffect

EIPE_Normal 
EIPE_Blink 
EIPE_Pulse 

EIP_InfoType

EIPT_PlainText 
EIPT_TextBrackets 
EIPT_Texture 

Functions

Events

PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


Other instance functions

DrawInfoPod_PlainText

simulated function DrawInfoPod_PlainText (Canvas C, Object.Vector IPScreenPos, PlayerController PC)


DrawInfoPod_TextBrackets

simulated function DrawInfoPod_TextBrackets (Canvas C, Object.Vector IPScrO, PlayerController PC)


DrawInfoPod_Texture

simulated function DrawInfoPod_Texture (Canvas C, Object.Vector IPScrO)


IsInfoPodVisible

simulated final function bool IsInfoPodVisible (Canvas C, Pawn P, Object.Vector CamLoc, Object.Rotator CamRot)


Render

simulated function Render (Canvas C, Object.Vector IPScreenPos, PlayerController PC)


Reset

function Reset ()

Overrides: Actor.Reset