UE2:FractalTextureFactory (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
(Redirected from UE2:EResolution (UT2004))
Jump to navigation Jump to search
UT2004 Object >> MaterialFactory >> FractalTextureFactory
Package: 
Editor

Factory class for FractalTextures.

Properties

Property group 'FractalTextureFactory'

Class

Type: class<FractalTexture>

The type of fractal texture to create.

Default value: Fire.WetTexture

Height

Type: EResolution

The desired height of the new texture.

Default value: Pixels_256

Width

Type: EResolution

The desired width of the new texture.

Default value: Pixels_256

Default values

Property Value
Description "Real-time Procedural Texture"

Enums

EResolution

Allowed dimensions of the created fractal textures. This is used for width and height separately. Note that in addition to the powers-of-2 limit, fractyl textures may not be larger than 256 pixels in width or height.

Pixels_1
Pixels_2
Pixels_4
Pixels_8
Pixels_16
Pixels_32
Pixels_64
Pixels_128
Pixels_256

Events

CreateMaterial

event Material CreateMaterial (Object InOuter, string InPackage, string InGroup, string InName)

Overrides: MaterialFactory.CreateMaterial

Called by the editor to create a fractal texture of the desired class and dimensions.