UE2:Emitter (UT2004)

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UT2004 Object >> Actor >> Emitter
Package: 
Engine
Known custom subclasses:
Crusha/DynamicWeather, Crusha/DynamicWeather/DWLightning, Crusha/DynamicWeather/DWMeteor, Crusha/DynamicWeather/DWParents, Crusha/DynamicWeather/DWRealRain, Crusha/DynamicWeather/DWTwister, Crusha/DynamicWeather/DWWeatherEmitter, Crusha/UltimateMappingTools

Emitter: An Unreal Emitter Actor.

Properties

Property group 'Emitter'

Emitters

Type: array<ParticleEmitter>

Modifiers: export, editinline


Property group 'Global'

AutoDestroy

Type: bool


AutoReset

Type: bool


DisableFogging

Type: bool


GlobalOffsetRange

Type: Object.RangeVector


TimeTillResetRange

Type: Object.Range


Internal variables

AbsoluteVelocity

Type: Object.Vector

Modifiers: transient


ActorForcesEnabled

Type: bool

Modifiers: transient


BoundingBox

Type: Object.Box

Modifiers: transient


DeleteParticleEmitters

Type: bool

Modifiers: transient


EmitterHeight

Type: float

Modifiers: transient


EmitterRadius

Type: float

Modifiers: transient


GlobalOffset

Type: Object.Vector

Modifiers: transient


Initialized

Type: int

Modifiers: transient


OldLocation

Type: Object.Vector

Modifiers: transient

Laurent -- for ptcl location interpolation

ParticleMaterial

Type: ParticleMaterial

Modifiers: transient


TimeTillReset

Type: float

Modifiers: transient


UseParticleProjectors

Type: bool

Modifiers: transient


Default values

Property Value
bNoDelete True
bNotOnDedServer True
bUnlit True
DrawType DT_Particle
RemoteRole ROLE_None
Style STY_Particle
Texture S_Emitter

Functions

Native functions

Kill

native function Kill ()


Events

SpawnParticle

simulated event SpawnParticle (int Amount)


Trigger

simulated event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


Other instance functions

Reset

simulated function Reset ()

Overrides: Actor.Reset


UpdatePrecacheMaterials

simulated function UpdatePrecacheMaterials ()

Overrides: Actor.UpdatePrecacheMaterials