UE2:Emitter (UT2004)
- Package:
- Engine
- Known custom subclasses:
- Crusha/DynamicWeather, Crusha/DynamicWeather/DWLightning, Crusha/DynamicWeather/DWMeteor, Crusha/DynamicWeather/DWParents, Crusha/DynamicWeather/DWRealRain, Crusha/DynamicWeather/DWTwister, Crusha/DynamicWeather/DWWeatherEmitter, Crusha/UltimateMappingTools
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Emitter: An Unreal Emitter Actor.
Properties
Property group 'Emitter'
Emitters
Type: array<ParticleEmitter>
Modifiers: export, editinline
Property group 'Global'
AutoDestroy
Type: bool
AutoReset
Type: bool
DisableFogging
Type: bool
GlobalOffsetRange
Type: Object.RangeVector
TimeTillResetRange
Type: Object.Range
Internal variables
AbsoluteVelocity
Type: Object.Vector
Modifiers: transient
ActorForcesEnabled
Type: bool
Modifiers: transient
BoundingBox
Type: Object.Box
Modifiers: transient
DeleteParticleEmitters
Type: bool
Modifiers: transient
EmitterHeight
Type: float
Modifiers: transient
EmitterRadius
Type: float
Modifiers: transient
GlobalOffset
Type: Object.Vector
Modifiers: transient
Initialized
Type: int
Modifiers: transient
OldLocation
Type: Object.Vector
Modifiers: transient
Laurent -- for ptcl location interpolation
ParticleMaterial
Type: ParticleMaterial
Modifiers: transient
TimeTillReset
Type: float
Modifiers: transient
UseParticleProjectors
Type: bool
Modifiers: transient
Default values
Property | Value |
---|---|
bNoDelete | True |
bNotOnDedServer | True |
bUnlit | True |
DrawType | DT_Particle |
RemoteRole | ROLE_None |
Style | STY_Particle |
Texture | S_Emitter |
Functions
Native functions
Kill
Events
SpawnParticle
Trigger
Overrides: Actor.Trigger
Other instance functions
Reset
Overrides: Actor.Reset
UpdatePrecacheMaterials
Overrides: Actor.UpdatePrecacheMaterials