UE2:Flakshell (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to navigation Jump to search
UT2004 Object >> Actor >> Projectile >> Flakshell
Package: 
XWeapons

flakshell

Properties

Glow

Type: Actor


initialDir

Type: Object.Vector


trail

Type: xEmitter


Default values

Property Value
AmbientGlow 100
AmbientSound Sound'WeaponSounds.BaseProjectileSounds.BFlakCannonProjectile'
bProjTarget True
CullDistance 4000.0
Damage 90.0
DrawScale 8.0
DrawType DT_StaticMesh
ExplosionDecal Class'XEffects.ShockAltDecal'
ForceRadius 60.0
ForceScale 5.0
ForceType FT_Constant
LifeSpan 6.0
MomentumTransfer 75000.0
MyDamageType Class'XWeapons.DamTypeFlakShell'
Physics PHYS_Falling
Skins[0] Texture'NewFlakSkin'
SoundRadius 100.0
SoundVolume 255
Speed 1200.0
StaticMesh StaticMesh'WeaponStaticMesh.FlakShell'
TossZ 225.0

Functions

Events

destroyed

simulated event destroyed ()

Overrides: Actor.Destroyed


HitWall

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Projectile.HitWall


Landed

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Projectile.PostBeginPlay


Other instance functions

Explode

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode


ProcessTouch

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch


SpawnEffects

simulated function SpawnEffects (Object.Vector HitLocation, Object.Vector HitNormal)