UE2:GUIListBoxBase (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to navigation Jump to search
UT2004 Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIListBoxBase
Package: 
XInterface

Class: UT2K4UI.GUIListBoxBase

The GUIListBoxBase is a wrapper for a GUIList and it's ScrollBar

Written by Joe Wilcox (c) 2002, Epic Games, Inc. All Rights Reserved

Properties

Property group 'GUIListBoxBase'

bInitializeList

Type: bool

Propagated to list

Default value: True

bSorted

Type: bool


bVisibleWhenEmpty

Type: bool

List box is visible when empty.

DefaultListClass

Type: string


MyList

Type: GUIListBase

Modifiers: editconst


OutlineStyleName

Type: string

For propagating outline styles to the list

SectionStyleName

Type: string

For propagating section style to the list

Default value: "ListSection"

SelectedStyleName

Type: string

For propagating selected style to the list

Internal variables

MyScrollBar

Type: GUIScrollBarBase

Modifiers: automated


Default value: GUIVertScrollBar'TheScrollbar'

Default values

Property Value
bAcceptsInput True
FontScale FNS_Small
OnCreateComponent InternalOnCreateComponent
PropagateVisibility True
StyleName "NoBackground"
ToolTip GUIToolTip'GUIListBoxBaseToolTip'

Subobjects

GUIListBoxBaseToolTip

Class: XInterface.GUIToolTip

Empty subobject definition.

TheScrollbar

Class: XInterface.GUIVertScrollBar

Property Value
bVisible False

Functions

Events

InitComponent

event InitComponent (GUIController MyController, GUIComponent MyOwner)

Overrides: GUIMultiComponent.InitComponent


Other instance functions

InitBaseList

function InitBaseList (GUIListBase LocalList)


InternalOnCreateComponent

function InternalOnCreateComponent (GUIComponent NewComp, GUIComponent Sender)


SetFriendlyLabel

function SetFriendlyLabel (GUILabel NewLabel)

Overrides: GUIComponent.SetFriendlyLabel


SetHint

function SetHint (string NewHint)

Overrides: GUIComponent.SetHint