UE2:GameObjective (UT2004)

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UT2004 Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective
Package: 
UnrealGame

null

Properties

See GameObjective properties.

Structs

ScorerRecord

Controller
float Pct 

Functions

Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: JumpSpot.PostBeginPlay


PostNetReceive

simulated event PostNetReceive ()

Overrides: Actor.PostNetReceive


PreBeginPlay

simulated event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


Timer

event Timer ()

Overrides: Actor.Timer


Trigger

event Trigger (Actor Other, Pawn Instigator)

Overrides: Actor.Trigger


Other instance functions

AddScorer

function AddScorer (Controller C, float Pct)


AwardAssaultScore

function AwardAssaultScore (int Score)


BetterObjectiveThan

function bool BetterObjectiveThan (GameObjective Best, byte DesiredTeamNum, byte RequesterTeamNum)


BotNearObjective

function bool BotNearObjective (Bot B)


CanDoubleJump

function bool CanDoubleJump (Pawn Other)

Overrides: JumpSpot.CanDoubleJump


CheckPlayCriticalAlarm

function CheckPlayCriticalAlarm ()


CompleteObjective

function CompleteObjective (Pawn Instigator)


DisableObjective

function DisableObjective (Pawn Instigator)


GetDifficulty

function float GetDifficulty ()


GetHumanReadableName

simulated function string GetHumanReadableName ()

Overrides: Actor.GetHumanReadableName


GetNumDefenders

function int GetNumDefenders ()


GetObjectiveProgress

simulated function float GetObjectiveProgress ()


HighlightPhysicalObjective

function HighlightPhysicalObjective (bool bShow)


IsActive

simulated function bool IsActive ()


IsCritical

simulated function bool IsCritical ()


NearObjective

function bool NearObjective (Pawn P)


OwnsDefenseScript

function bool OwnsDefenseScript (UnrealScriptedSequence S)


PlayAlarm

function PlayAlarm ()


PlayDestructionMessage

simulated function PlayDestructionMessage ()


PrecacheAnnouncer

simulated function PrecacheAnnouncer (AnnouncerVoice V, bool bRewardSounds)

Overrides: Actor.PrecacheAnnouncer


Reset

function Reset ()

Overrides: Actor.Reset


SetActive

function SetActive (bool bActiveStatus)


SetCriticalStatus

function SetCriticalStatus (bool bNewCriticalStatus)


SetObjectiveOverlay

simulated function SetObjectiveOverlay (bool bShow)


SetTeam

function SetTeam (byte TeamIndex)


ShareScore

function ShareScore (int Score, string EventDesc)


TellBotHowToDisable

function bool TellBotHowToDisable (Bot B)


UpdateLocationName

simulated function UpdateLocationName ()


UpdatePrecacheMaterials

simulated function UpdatePrecacheMaterials ()

Overrides: Actor.UpdatePrecacheMaterials