UE2:LadderVolume (UT2004)

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UT2004 Object >> Actor >> Brush >> Volume >> PhysicsVolume >> LadderVolume
Package: 
Engine
Known custom subclass:
Eliot/LevelConfigManager/Volumes

null

Properties

Property group 'LadderVolume'

bAllowLadderStrafing

Type: bool

if true, players on ladder can strafe sideways

bAutoPath

Type: bool

add top and bottom ladders automatically

Default value: True

bNoPhysicalLadder

Type: bool

if true, won't push into/keep player against geometry in lookdir

ClimbingAnimation

Type: name


TopAnimation

Type: name

name of animation to play when climbing this ladder

WallDir

Type: Object.Rotator


Internal variables

ClimbDir

Type: Object.Vector

pawn can move in this direction (or reverse)

Default value:

Member Value
X 0.0
Y 0.0
Z 1.0

LadderList

Type: Ladder

Modifiers: const

list of Ladder actors associated with this LadderVolume

LookDir

Type: Object.Vector


PendingClimber

Type: Pawn


Default values

Property Value
RemoteRole ROLE_SimulatedProxy

Functions

Events

PawnEnteredVolume

simulated event PawnEnteredVolume (Pawn P)

Overrides: PhysicsVolume.PawnEnteredVolume


PawnLeavingVolume

simulated event PawnLeavingVolume (Pawn P)

Overrides: PhysicsVolume.PawnLeavingVolume


PhysicsChangedFor

simulated event PhysicsChangedFor (Actor Other)

Overrides: PhysicsVolume.PhysicsChangedFor


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: PhysicsVolume.PostBeginPlay


Other instance functions

InUse

function bool InUse (Pawn Ignored)