UE2:MinigunAttachment (UT2004)

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UT2004 Object >> Actor >> InventoryAttachment >> WeaponAttachment >> xWeaponAttachment >> MinigunAttachment
Package: 
XWeapons

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Properties

Property group 'MinigunAttachment'

mShellEmitterOffset

Type: Object.Vector


mTracer

Type: Emitter

Modifiers: editinline


mTracerIntervalPrimary

Type: float


Default value: 0.12

mTracerIntervalSecondary

Type: float


Default value: 0.18

mTracerMinDistance

Type: float


mTracerPullback

Type: float


Default value: 50.0

mTracerSpeed

Type: float


Default value: 10000.0

Internal variables

mCurrentRoll

Type: float


mLastTracerTime

Type: float


mMuzFlash3rd

Type: Emitter


mMuzFlashClass

Type: class<Emitter>


Default value: Class'XEffects.NewMinigunMFlash'

mOldHitLocation

Type: Object.Vector


mRollInc

Type: float


mRollUpdateTime

Type: float


mShellCaseEmitter

Type: xEmitter


mShellCaseEmitterClass

Type: class<xEmitter>


Default value: Class'XEffects.ShellSpewer'

mTracerClass

Type: class<Emitter>


Default value: Class'XEffects.NewTracer'

mTracerInterval

Type: float


OldSpawnHitCount

Type: byte


Default values

Property Value
bAltRapidFire True
bHeavy True
bRapidFire True
CullDistance 5000.0
LightBrightness 255.0
LightEffect LE_NonIncidence
LightHue 30
LightPeriod 3
LightRadius 5.0
LightSaturation 150
LightType LT_Pulse
Mesh Mesh'Weapons.Minigun_3rd'
SplashEffect Class'XGame.BulletSplash'

Functions

Events

Destroyed

event Destroyed ()

Overrides: Actor.Destroyed


ThirdPersonEffects

simulated event ThirdPersonEffects ()

Overrides: xWeaponAttachment.ThirdPersonEffects


Other instance functions

GetTracerStart

simulated function Object.Vector GetTracerStart ()


UpdateHit

function UpdateHit (Actor HitActor, Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: WeaponAttachment.UpdateHit


UpdateRoll

simulated function UpdateRoll (float dt)


UpdateRollTime

simulated function UpdateRollTime (bool bUpdate)


UpdateTracer

simulated function UpdateTracer ()


States

TickTracer

TickTracer.Tick

simulated event Tick (float deltaTime)

Overrides: Actor.Tick (global)