UE2:NetworkEmitter (UT2004)

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UT2004 Object >> Actor >> Emitter >> NetworkEmitter
Package: 
UnrealGame
Known custom subclasses:
Crusha/DynamicWeather, Crusha/DynamicWeather/DWFire

NetworkEmitter: Relays triggering and resetting to client-side emitters Should only be used by Level Designers when *really* necessary (needs client-side triggering and/or resetting) Gameplay spawned FX should *NOT* use this. Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved

Properties

bNotFirstCall

Type: bool


OldResetCount

Type: byte


OldTriggerCount

Type: byte

triggering history since last reset

ResetCount

Type: byte


TriggerCount

Type: byte


Default values

Property Value
bAlwaysRelevant True
bNetNotify True
bOnlyDirtyReplication True
bReplicateMovement False
bSkipActorPropertyReplication True
NetUpdateFrequency 0.1
RemoteRole ROLE_DumbProxy

Functions

Events

PostNetBeginPlay

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


PostNetReceive

simulated event PostNetReceive ()

Overrides: Actor.PostNetReceive


Trigger

simulated event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Emitter.Trigger


Other instance functions

Reset

simulated function Reset ()

Overrides: Emitter.Reset


UpdateTriggerCount

simulated function UpdateTriggerCount ()