UE2:ONSHoverBike (UT2004)

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UT2004 Object >> Actor >> Pawn >> Vehicle >> SVehicle >> ONSVehicle >> ONSHoverCraft >> ONSHoverBike
Package: 
Onslaught


Properties

Property group 'ONSHoverBike'

BikeDustOffset

Type: array<Object.Vector>


Default value, index 0:

Member Value
X 25.0
Y 80.0
Z 10.0

Default value, index 1:

Member Value
X 25.0
Y -80.0
Z 10.0

BikeDustTraceDistance

Type: float


Default value: 200.0

DuckDuration

Type: float


DuckForceMag

Type: float


Default value: 150.0

DuckSound

Type: Sound


Default value: Sound'ONSVehicleSounds-S.HoverBike.HoverBikeTurbo01'

JumpDuration

Type: float


Default value: 0.22

JumpForce

Type: string


Default value: "HoverBikeJump"

JumpForceMag

Type: float


Default value: 100.0

JumpSound

Type: Sound


Default value: Sound'ONSVehicleSounds-S.HoverBike.HoverBikeJump05'

MaxPitchSpeed

Type: float


Default value: 1000.0

Internal variables

bHoldingDuck

Type: bool


BikeDust

Type: array<ONSHoverBikeHoverDust>


BikeDustLastNormal

Type: array<Object.Vector>


bOverWater

Type: bool


DoBikeDuck

Type: bool


DoBikeJump

Type: bool


DuckCountdown

Type: float


JumpCountdown

Type: float


JumpDelay

Type: float


Default value: 3.0

LastJumpTime

Type: float


OldDoBikeDuck

Type: bool


OldDoBikeJump

Type: bool


Default values

See ONSHoverBike defaults.

Functions

Static functions

StaticPrecache

static function StaticPrecache (LevelInfo L)

Overrides: ONSVehicle.StaticPrecache


Events

DestroyAppearance

simulated event DestroyAppearance ()

Overrides: ONSVehicle.DestroyAppearance


Destroyed

simulated event Destroyed ()

Overrides: ONSVehicle.Destroyed


DrivingStatusChanged

simulated event DrivingStatusChanged ()

Overrides: Vehicle.DrivingStatusChanged


KApplyForce

simulated event KApplyForce (out Object.Vector Force, out Object.Vector Torque)

Overrides: SVehicle.KApplyForce


Tick

simulated event Tick (float DeltaTime)

Overrides: SVehicle.Tick


Other instance functions

ChargeBar

simulated function float ChargeBar ()

Overrides: ONSVehicle.ChargeBar


CheckForHeadShot

function Pawn CheckForHeadShot (Object.Vector loc, Object.Vector ray, float AdditionalScale)

Overrides: Vehicle.CheckForHeadShot


CheckJumpDuck

simulated function CheckJumpDuck ()


ChooseFireAt

function ChooseFireAt (Actor A)

Overrides: ONSVehicle.ChooseFireAt


ClientKDriverEnter

simulated function ClientKDriverEnter (PlayerController PC)

Overrides: ONSVehicle.ClientKDriverEnter


Dodge

function bool Dodge (Actor.EDoubleClickDir DoubleClickMove)

Overrides: Pawn.Dodge


FastVehicle

function bool FastVehicle ()

Overrides: ONSVehicle.FastVehicle


KDriverEnter

function KDriverEnter (Pawn P)

Overrides: ONSVehicle.KDriverEnter


ShouldTargetMissile

function ShouldTargetMissile (Projectile P)

Overrides: Vehicle.ShouldTargetMissile


TooCloseToAttack

function bool TooCloseToAttack (Actor Other)

Overrides: ONSVehicle.TooCloseToAttack


UpdatePrecacheMaterials

simulated function UpdatePrecacheMaterials ()

Overrides: ONSVehicle.UpdatePrecacheMaterials


UpdatePrecacheStaticMeshes

simulated function UpdatePrecacheStaticMeshes ()

Overrides: ONSVehicle.UpdatePrecacheStaticMeshes


VehicleCeaseFire

function VehicleCeaseFire (bool bWasAltFire)

Overrides: ONSVehicle.VehicleCeaseFire