UE2:ONSHoverCraft (UT2004)

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UT2004 Object >> Actor >> Pawn >> Vehicle >> SVehicle >> ONSVehicle >> ONSHoverCraft
Package: 
Onslaught


Properties

Property group 'ONSHoverCraft'

HoverCheckDist

Type: float


HoverPenScale

Type: float


HoverSoftness

Type: float


LatDamping

Type: float


LongDamping

Type: float


MaxRandForce

Type: float


MaxRiseForce

Type: float


MaxStrafeForce

Type: float


MaxThrustForce

Type: float


MaxYawRate

Type: float


PitchDamping

Type: float


PitchTorqueFactor

Type: float


PitchTorqueMax

Type: float


RandForceInterval

Type: float


RollDamping

Type: float


RollTorqueMax

Type: float


RollTorqueStrafeFactor

Type: float


RollTorqueTurnFactor

Type: float


StopThreshold

Type: float


ThrusterOffsets

Type: array<Object.Vector>


TurnDamping

Type: float


TurnTorqueFactor

Type: float


TurnTorqueMax

Type: float


UpDamping

Type: float


UprightDamping

Type: float


UprightStiffness

Type: float


Internal variables

bHeadingInitialized

Type: bool


bNewHoverState

Type: bool


ChassisState

Type: Actor.KRigidBodyState


HoverMPH

Type: float


HoverState

Type: HoverCraftState


OldDriver

Type: Pawn


OldHoverState

Type: HoverCraftState


OutputStrafe

Type: float


OutputThrust

Type: float


TargetHeading

Type: float


TargetPitch

Type: float


Default values

Property Value
bCanHover True
bFollowLookDir True
bPCRelativeFPRotation False

Structs

HoverCraftState

Modifiers: native

Object.Vector ChassisPosition 
Object.Quat ChassisQuaternion 
Object.Vector ChassisLinVel 
Object.Vector ChassisAngVel 
byte ServerThrust 
byte ServerStrafe 
int ServerViewPitch 
int ServerViewYaw 

Functions

Events

KUpdateState

simulated event bool KUpdateState (out Actor.KRigidBodyState newState)

Overrides: Actor.KUpdateState


PostNetBeginPlay

simulated event PostNetBeginPlay ()

Overrides: ONSVehicle.PostNetBeginPlay


SVehicleUpdateParams

simulated event SVehicleUpdateParams ()

Overrides: ONSVehicle.SVehicleUpdateParams


Other instance functions

Died

function Died (Controller Killer, class<DamageTypedamageType, Object.Vector HitLocation)

Overrides: ONSVehicle.Died


SpecialCalcFirstPersonView

simulated function SpecialCalcFirstPersonView (PlayerController PC, out Actor ViewActor, out Object.Vector CameraLocation, out Object.Rotator CameraRotation)

Overrides: Vehicle.SpecialCalcFirstPersonView