UE2:ONSMobileAssaultStation (UT2004)

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UT2004 Object >> Actor >> Pawn >> Vehicle >> SVehicle >> ONSVehicle >> ONSWheeledCraft >> ONSMobileAssaultStation
Package: 
OnslaughtFull


Properties

See ONSMobileAssaultStation properties.

Functions

Static functions

StaticPrecache

static function StaticPrecache (LevelInfo L)

Overrides: ONSVehicle.StaticPrecache


Events

ClientVehicleExplosion

simulated event ClientVehicleExplosion (bool bFinal)

Overrides: ONSVehicle.ClientVehicleExplosion


PostNetReceive

simulated event PostNetReceive ()

Overrides: Actor.PostNetReceive


Other instance functions

BotDesireability

function float BotDesireability (Actor S, int TeamIndex, Actor Objective)

Overrides: Vehicle.BotDesireability


ChooseFireAt

function ChooseFireAt (Actor A)

Overrides: ONSVehicle.ChooseFireAt


Died

function Died (Controller Killer, class<DamageTypedamageType, Object.Vector HitLocation)

Overrides: ONSVehicle.Died


ImportantVehicle

function bool ImportantVehicle ()

Overrides: Vehicle.ImportantVehicle


IsArtillery

function bool IsArtillery ()

Overrides: Vehicle.IsArtillery


ShouldTargetMissile

function ShouldTargetMissile (Projectile P)

Overrides: Vehicle.ShouldTargetMissile


UpdatePrecacheMaterials

simulated function UpdatePrecacheMaterials ()

Overrides: ONSVehicle.UpdatePrecacheMaterials


UpdatePrecacheStaticMeshes

simulated function UpdatePrecacheStaticMeshes ()

Overrides: ONSVehicle.UpdatePrecacheStaticMeshes


VehicleFire

function VehicleFire (bool bWasAltFire)

Overrides: Vehicle.VehicleFire


States

Deployed

Deployed.IsDeployed

function bool IsDeployed ()

Overrides: ONSVehicle.IsDeployed (global)


Deployed.MayUndeploy

function MayUndeploy ()

Overrides: ONSVehicle.MayUndeploy (global)


Deployed.VehicleFire

function VehicleFire (bool bWasAltFire)

Overrides: Vehicle.Deployed.VehicleFire


Deploying

UnDeployed

Inherits from: Vehicle.UnDeployed

Modifiers: auto

UnDeployed.ChooseFireAt

function ChooseFireAt (Actor A)

Overrides: ChooseFireAt (global)


UnDeployed.Deploy

function Deploy ()

Overrides: ONSVehicle.Deploy (global)


UnDeployed.VehicleFire

function VehicleFire (bool bWasAltFire)

Overrides: Vehicle.UnDeployed.VehicleFire


UnDeploying

VehicleDisintegrated

VehicleDisintegrated.Died

function Died (Controller Killer, class<DamageTypedamageType, Object.Vector HitLocation)

Overrides: ONSVehicle.VehicleDisintegrated.Died