UE2:Projectile (U2)
Contents
- 1 Properties
- 1.1 bNoFalloff
- 1.2 BounceDamping
- 1.3 BounceSound
- 1.4 BounceSoundRadius
- 1.5 bSwitchToZeroCollision
- 1.6 Damage
- 1.7 DamageRadius
- 1.8 ExplosionDecal
- 1.9 ExploWallOut
- 1.10 ImpactSound
- 1.11 MaxSpeed
- 1.12 MomentumTransfer
- 1.13 MyDamageType
- 1.14 SpawnSound
- 1.15 Speed
- 1.16 StopNormalZ
- 1.17 TossZ
- 1.18 ZeroCollider
- 1.19 Default values
- 2 Functions
- Package:
- Engine
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Projectile.
A delayed-hit projectile that moves around for some time after it is created.
Properties
bNoFalloff
Type: bool
Falloff parm for HurtRadius.
BounceDamping
Type: float
Default value: 0.4
BounceSound
Type: Sound
Sound made when projectile bounces.
BounceSoundRadius
Type: float
Default value: 100.0
bSwitchToZeroCollision
Type: bool
Damage
Type: float
DamageRadius
Type: float
ExplosionDecal
ExploWallOut
Type: float
distance to move explosions out from wall
ImpactSound
Type: Sound
Sound made when projectile hits something.
MaxSpeed
Type: float
Limit on speed of projectile (0 means no limit)
Default value: 2000.0
MomentumTransfer
Type: float
Momentum magnitude imparted by impacting projectile.
MyDamageType
Type: class<DamageType>
Default value: Class'Engine.DamageType'
SpawnSound
Type: Sound
Sound made when projectile is spawned.
Speed
Type: float
Initial speed of projectile.
StopNormalZ
Type: float
Default value: 0.5
TossZ
Type: float
Default value: 100.0
ZeroCollider
Type: Actor
Default values
Property | Value |
---|---|
bAcceptsProjectors | False |
bCollideActors | True |
bCollideWorld | True |
bDisturbFluidSurface | True |
bGameRelevant | True |
bNetInitialRotation | True |
bNetTemporary | True |
bReplicateInstigator | True |
bUnlit | True |
bUseCylinderCollision | True |
CollisionHeight | 0.0 |
CollisionRadius | 0.0 |
DrawType | DT_Mesh |
LifeSpan | 14.0 |
NetPriority | 2.5 |
Physics | PHYS_Projectile |
RemoteRole | ROLE_SimulatedProxy |
SoundVolume | 0 |
Texture | Texture'Engine.S_Camera' |
Functions
Static functions
GetTossVelocity
Events
EncroachingOn
Overrides: Actor.EncroachingOn
HitWall
Overrides: Actor.HitWall
Landed
Overrides: Actor.Landed
PreBeginPlay
Overrides: Actor.PreBeginPlay
Touch
Overrides: Actor.Touch
Other instance functions
BlowUp
Explode
ProcessTouch
RandSpin