UE2:SVehicleFactory (UT2004)

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UT2004 Object >> Actor >> SVehicleFactory
Package: 
Engine
Known custom subclasses:
Crusha/UltimateMappingTools, Crusha/UltimateMappingTools/UltimateVCTFFactory

SVehicle spawner location.

Properties

Property group 'SVehicleFactory'

MaxVehicleCount

Type: int


Default value: 1

VehicleClass

Type: class<Vehicle>


Internal variables

MyMarker

Type: NavigationPoint


VehicleCount

Type: int


Default values

Property Value
bDirectional True
bHidden True
bNoDelete True
RemoteRole ROLE_None
Texture S_KVehFact

Events

PreBeginPlay

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


VehicleDestroyed

event VehicleDestroyed (Vehicle V)


VehiclePossessed

event VehiclePossessed (Vehicle V)


VehicleUnPossessed

event VehicleUnPossessed (Vehicle V)