UE2:SVehicle (UT2004)

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UT2004 Object >> Actor >> Pawn >> Vehicle >> SVehicle
Package: 
Engine

SVehicle karma physics subclass of vehicle, including networking support

Properties

Property group 'SVehicle'

DestroyEffectClass

Type: class<Actor>


FlipTime

Type: float


Default value: 2.0

FlipTorque

Type: float


Default value: 300.0

VehicleMass

Type: float


Default value: 1.0

Wheels

Type: array<SVehicleWheel>

Modifiers: editinline, export

Wheel data

Internal variables

bVehicleOnGround

Type: bool

Modifiers: const


FlipAxis

Type: Object.Vector


FlipScale

Type: float


FlipTimeLeft

Type: float


Default values

Property Value
bBlockKarma True
bCollideWorld False
bDramaticLighting True
bEdShouldSnap True
bNetInitialRotation True
bSpecialCalcView True
Physics PHYS_Karma

Functions

Native functions

UpdateVehicle

native event UpdateVehicle (float DeltaTime)


GraphData

native final function GraphData (string DataName, float DataValue)


Events

Destroyed

simulated event Destroyed ()

Overrides: Vehicle.Destroyed


KApplyForce

simulated event KApplyForce (out Object.Vector Force, out Object.Vector Torque)

Overrides: Actor.KApplyForce


PostNetBeginPlay

simulated event PostNetBeginPlay ()

Overrides: Pawn.PostNetBeginPlay


SVehicleUpdateParams

simulated event SVehicleUpdateParams ()


Tick

simulated event Tick (float deltaTime)

Overrides: Actor.Tick


VehicleStateReceived

event VehicleStateReceived ()


Other instance functions

Flip

function Flip (Object.Vector HitNormal, float ForceScale)

Overrides: Vehicle.Flip


JumpOffPawn

function JumpOffPawn ()

Overrides: Pawn.JumpOffPawn