UE2:ShieldAltFire (UT2004)

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UT2004 Object >> WeaponFire >> ShieldAltFire
Package: 
XWeapons

null

Properties

Property group 'ShieldAltFire'

AmmoRegenTime

Type: float


Default value: 0.2

ChargeupTime

Type: float


Default value: 3.0

ShieldSoundVolume

Type: byte


Default value: 220

Internal variables

ChargingSound

Type: Sound

charging sound

Default value: Sound'WeaponSounds.BShield1'

RampTime

Type: float


ShieldEffect

Type: ShieldEffect


Default values

Property Value
AmmoClass Class'XWeapons.ShieldAmmo'
AmmoPerFire 15
BotRefireRate 1.0
bPawnRapidFireAnim True
bWaitForRelease True
FireAnim 'None'
FireEndAnim 'Idle'
FireForce "TranslocatorModuleRegeneration"
FireLoopAnim 'None'
FireRate 1.0
FireSound Sound'WeaponSounds.Translocator.TranslocatorModuleRegeneration'

Functions

Events

Timer

event Timer ()

Overrides: WeaponFire.Timer


Other instance functions

DestroyEffects

simulated function DestroyEffects ()

Overrides: WeaponFire.DestroyEffects


DoFireEffect

function DoFireEffect ()

Overrides: WeaponFire.DoFireEffect


DrawMuzzleFlash

function DrawMuzzleFlash (Canvas Canvas)

Overrides: WeaponFire.DrawMuzzleFlash


PlayFiring

function PlayFiring ()

Overrides: WeaponFire.PlayFiring


SetBrightness

function SetBrightness (bool bHit)


StartBerserk

function StartBerserk ()

Overrides: WeaponFire.StartBerserk


StartSuperBerserk

function StartSuperBerserk ()

Overrides: WeaponFire.StartSuperBerserk


StopBerserk

function StopBerserk ()

Overrides: WeaponFire.StopBerserk


StopFiring

function StopFiring ()

Overrides: WeaponFire.StopFiring


TakeHit

function TakeHit (int Drain)