UE2:SoundGroup (UT2004)

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UT2004 Object >> Sound >> SoundGroup
Package: 
Engine

Sound groups can be used to randomly select one of several Sounds for playback.

Properties

Property group 'Sound'

Sounds

Type: array<Sound>

Modifiers: native

The list of sounds available in this group. The Likelyhood values of the individual sounds are used to give the sounds different weights when selecting a sound for playback.

Internal variables

Package

Type: string

Modifiers: deprecated


RenderedSound

Type: Sound

Modifiers: const, transient


TotalLikelihood

Type: float

Modifiers: const, transient, native