UE2:Teleporter (UT2004)

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UT2004 Object >> Actor >> NavigationPoint >> SmallNavigationPoint >> Teleporter
Package: 
Engine
Known custom subclasses:
Crusha/UltimateMappingTools, Crusha/UltimateMappingTools/ProjectileTeleporter, Crusha/UltimateMappingTools/VehicleTeleporter, Jrubzjeknf/TeamSpecificActors, Jrubzjeknf/TeamSpecificActors/TeamSpecificTeleporter

/============================================================================= Teleports actors either between different teleporters within a level or to matching teleporters on other levels, or to general Internet URLs.

Properties

Property group 'Teleporter'

bChangesVelocity

Type: bool

Set velocity to TargetVelocity.

bChangesYaw

Type: bool

Sets yaw to teleporter's Rotation.Yaw

Default value: True

bEnabled

Type: bool


Default value: True

bReversesX

Type: bool

Reverses X-component of velocity.

bReversesY

Type: bool

Reverses Y-component of velocity.

bReversesZ

Type: bool


ProductRequired

Type: name


TargetVelocity

Type: Object.Vector


URL

Type: string


Internal variables

LastFired

Type: float


TriggerActor

Type: Actor

used to tell AI how to trigger me

TriggerActor2

Type: Actor


Default values

Property Value
bCollideActors True
bDirectional True
bSpecialForced True
RemoteRole ROLE_SimulatedProxy
SoundVolume 128
Texture S_Teleport

Functions

Events

Accept

simulated event bool Accept (Actor Incoming, Actor Source)

Overrides: NavigationPoint.Accept


PostBeginPlay

event PostBeginPlay ()

Overrides: NavigationPoint.PostBeginPlay


PostTouch

simulated event PostTouch (Actor Other)

Overrides: Actor.PostTouch


SpecialCost

event int SpecialCost (Pawn Other, ReachSpec Path)

Overrides: NavigationPoint.SpecialCost


SpecialHandling

event Actor SpecialHandling (Pawn Other)

Overrides: Actor.SpecialHandling


Touch

event Touch (Actor Other)

Overrides: Actor.Touch


Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


Other instance functions

FindTriggerActor

function FindTriggerActor ()