UE2:TransLauncher (UT2004)

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UT2004 Object >> Actor >> Inventory >> Weapon >> TransLauncher
Package: 
XWeapons

Translocator Launcher

Properties

Property group 'TransLauncher'

AmmoChargeF

Type: float


Default value: 6.0

AmmoChargeMax

Type: float


Default value: 6.0

AmmoChargeRate

Type: float


Default value: 0.4

MaxCamDist

Type: float


Default value: 4000.0

Internal variables

bBeaconDeployed

Type: bool

meaningful for client

bDrained

Type: bool


Bomb

Type: xBombFlag


bPrevWeaponSwitch

Type: bool

Modifiers: globalconfig


Default value: True

bTeamSet

Type: bool


OldTime

Type: float


PreDrainAmmo

Type: float


RepAmmo

Type: int


Default value: 6

TransBeacon

Type: TransBeacon


TranslocRot

Type: Object.Rotator


TranslocScale

Type: float


Default value: 1.0

ViewBeaconVolume

Type: byte


Default value: 40

Default values

Property Value
AIRating -1.0
AttachmentClass Class'XWeapons.TransAttachment'
bCanThrow False
BobDamping 1.8
bShowChargingBar True
CenteredOffsetY 0.0
CenteredRoll 0
CurrentRating -1.0
CustomCrosshair 2
CustomCrossHairColor
Member Value
A 255
B 255
G 0
R 0
CustomCrossHairTextureName "Crosshairs.Hud.Crosshair_Cross3"
Description "The Translocator was originally designed by Liandri Corporation's R&D sector to facilitate the rapid recall of miners during tunnel collapses. However, rapid deresolution and reconstitution can have several unwelcome effects, including increases in aggression and paranoia. It should be noted that while viewing the camera's surveillance output, the user is effectively blind to their immediate surroundings."
DisplayFOV 60.0
DrawScale 0.8
EffectOffset
Member Value
X 100.0
Y 30.0
Z -19.0
FireModeClass[0] XWeapons.TransFire
FireModeClass[1] XWeapons.TransRecall
HudColor
Member Value
A 255
B 255
G 0
R 0
IconCoords
Member Value
X1 0
X2 2
Y1 0
Y2 2
IconMaterial Material'HudContent.Generic.HUD'
IdleAnimRate 0.25
InventoryGroup 10
ItemName "Translocator"
Mesh Mesh'NewWeapons2004.NewTransLauncher_1st'
PickupClass Class'XWeapons.TransPickup'
PlayerViewOffset
Member Value
X 28.5
Y 12.0
Z -12.0
PlayerViewPivot
Member Value
Pitch 1000
Roll 0
Yaw 400
Priority 1
PutDownAnim 'PutDown'
SelectForce "Translocator_change"
SelectSound Sound'WeaponSounds.Translocator_change'
Skins[0] FinalBlend'EpicParticles.NewTransLaunBoltFB'
Skins[1] Material'WeaponSkins.NEWTranslocatorTEX'
Skins[2] Material'WeaponSkins.NEWTranslocatorPUCK'
Skins[3] FinalBlend'WeaponSkins.NEWTransGlassFB'
SmallViewOffset
Member Value
X 38.0
Y 16.0
Z -16.0

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: Weapon.Destroyed


RenderOverlays

simulated event RenderOverlays (Canvas Canvas)

Overrides: Weapon.RenderOverlays


Tick

simulated event Tick (float dt)

Overrides: Actor.Tick


Timer

simulated event Timer ()

Overrides: Weapon.Timer


Other instance functions

BotFire

function bool BotFire (bool bFinished, optional name FiringMode)

Overrides: Weapon.BotFire


ChargeBar

simulated function float ChargeBar ()

Overrides: Weapon.ChargeBar


ConsumeAmmo

function bool ConsumeAmmo (int mode, float load, optional bool bAmountNeededIsMax)

Overrides: Weapon.ConsumeAmmo


DoAutoSwitch

simulated function DoAutoSwitch ()

Overrides: Weapon.DoAutoSwitch


DrainCharges

function DrainCharges ()


FireHack

function FireHack (byte Mode)

Overrides: Weapon.FireHack


GetAIRating

function float GetAIRating ()

Overrides: Weapon.GetAIRating


GetAmmoCount

simulated function GetAmmoCount (out float MaxAmmoPrimary, out float CurAmmoPrimary)

Overrides: Weapon.GetAmmoCount


GetDamageType

function class<DamageTypeGetDamageType ()

Overrides: Weapon.GetDamageType


GiveAmmo

function GiveAmmo (int m, WeaponPickup WP, bool bJustSpawned)

Overrides: Weapon.GiveAmmo


GiveTo

function GiveTo (Pawn Other, optional Pickup Pickup)

Overrides: Weapon.GiveTo


HasAmmo

simulated function bool HasAmmo ()

Overrides: Weapon.HasAmmo


PutDown

simulated function bool PutDown ()

Overrides: Weapon.PutDown


ReduceAmmo

function ReduceAmmo ()


Reselect

simulated function Reselect ()

Overrides: Weapon.Reselect


ShouldTranslocatorHop

function bool ShouldTranslocatorHop (Bot B)


StartFire

simulated function bool StartFire (int Mode)

Overrides: Weapon.StartFire


ViewCamera

simulated function ViewCamera ()


ViewPlayer

simulated function ViewPlayer ()