UE2:Trigger_ASForcePlayerRespawn (UT2004)

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UT2004 Object >> Actor >> Triggers >> Trigger_ASForcePlayerRespawn
Package: 
UT2k4Assault

Trigger_ASForcePlayerRespawn Triggered Actor that will respawn the Instigator.

Properties

Property group 'Trigger_ASForcePlayerRespawn'

AssaultTeam

Type: EPSM_AssaultTeam


bTryToRepossess

Type: bool

Try to repossess old Pawn instead of Spawning a new one (when driving a vehicle...)

Default value: True

Constraint

Type: EFTR_Constraint


ConstraintPawnClass

Type: class<Pawn>

Trigger will only be relevant to a specific Pawn class ?

PSM_OverrideTag

Type: name

force player to use a specific PlayerStartManager

Default values

Property Value
bCollideActors False

Enums

EFTR_Constraint

EFTRC_All 
EFTRC_PawnClass 

EPSM_AssaultTeam

EPSM_Attackers 
EPSM_Defenders 

Functions

Events

Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


Other instance functions

ApprovePlayerTeam

function bool ApprovePlayerTeam (byte Team)