UE2:UTServerAdminSpectator (UT2004)

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UT2004 Object >> Actor >> Controller >> PlayerController >> MessagingSpectator >> UTServerAdminSpectator
Package: 
xWebAdmin

null

Properties

bClientMessages

Type: bool

Modifiers: config


Default value: True

bLocalizedMessages

Type: bool

Modifiers: config


Default value: True

bTeamMessages

Type: bool

Modifiers: config


Default value: True

bVoiceMessages

Type: bool

Modifiers: config


LastMsg

Type: byte


Messages

Type: array<string>


NextMsg

Type: byte


ReceivedMsgMax

Type: byte

Modifiers: config


Default value: 32

Server

Type: UTServerAdmin


Structs

PlayerMessage

PlayerReplicationInfo PRI 
string Text 
name Type 
PlayerMessage Next 
pointer to next message

Functions

Exec functions

DumpMaplists

exec function DumpMaplists (string GameType)


Events

ClientMessage

event ClientMessage (coerce string S, optional name Type)

Overrides: PlayerController.ClientMessage


Destroyed

event Destroyed ()

Overrides: PlayerController.Destroyed


PreBeginPlay

event PreBeginPlay ()

Overrides: Controller.PreBeginPlay


ReceiveLocalizedMessage

event ReceiveLocalizedMessage (class<LocalMessageMessage, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: PlayerController.ReceiveLocalizedMessage


TeamMessage

event TeamMessage (PlayerReplicationInfo PRI, coerce string S, name Type)

Overrides: PlayerController.TeamMessage


Other instance functions

AddMessage

function AddMessage (PlayerReplicationInfo PRI, string S, name Type)


ClientGameEnded

function ClientGameEnded ()

Overrides: Controller.ClientGameEnded


ClientVoiceMessage

function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)

Overrides: PlayerController.ClientVoiceMessage


Dump

function Dump ()


FormatMessage

function string FormatMessage (PlayerReplicationInfo PRI, string Text, name Type)


GameHasEnded

function GameHasEnded ()

Overrides: Controller.GameHasEnded


LastMessage

function int LastMessage ()


NextMessage

function string NextMessage (out int msg)


ServerPause

function ServerPause ()

Overrides: PlayerController.ServerPause


SetPause

function bool SetPause (bool bPause)

Overrides: PlayerController.SetPause