UE2:WeaponPickup (UT2004)

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UT2004 Object >> Actor >> Pickup >> WeaponPickup
Package: 
Engine

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Properties

Property group 'WeaponPickup'

AmmoAmount

Type: int

Array size: 2


bThrown

Type: bool

true if deliberatly thrown, not dropped from kill

Internal variables

bWeaponStay

Type: bool


Default value: True

Default values

Property Value
AmbientGlow 128
bAmbientGlow True
bPredictRespawns True
CollisionHeight 30.0
CollisionRadius 36.0
CullDistance 6500.0
MaxDesireability 0.5
Physics PHYS_Rotating
PickupMessage "You got a weapon"
RespawnTime 30.0
RotationRate
Member Value
Yaw 32768
Texture Texture'Engine.S_Weapon'

Functions

Static functions

UpdateHUD

simulated static function UpdateHUD (Hud H)

Overrides: Pickup.UpdateHUD


Events

PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions

AllowRepeatPickup

function bool AllowRepeatPickup ()


BotDesireability

function float BotDesireability (Pawn Bot)

Overrides: Pickup.BotDesireability


DetourWeight

function float DetourWeight (Pawn Other, float PathWeight)

Overrides: Pickup.DetourWeight


GetRespawnTime

function float GetRespawnTime ()

Overrides: Pickup.GetRespawnTime


InitDroppedPickupFor

function InitDroppedPickupFor (Inventory Inv)

Overrides: Pickup.InitDroppedPickupFor


Reset

function Reset ()

Overrides: Pickup.Reset


SetWeaponStay

function SetWeaponStay ()


StartSleeping

function StartSleeping ()

Overrides: Pickup.StartSleeping


States

FallingPickup

FallingPickup.ValidTouch

function bool ValidTouch (Actor Other)

Overrides: Pickup.Pickup.ValidTouch