UE2:XWeaponBase (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to navigation Jump to search
UT2004 Object >> Actor >> xPickUpBase >> XWeaponBase
Package: 
XGame

xWeaponBase

Properties

Property group 'xWeaponBase'

WeaponType

Type: class<Weapon>


Default values

Property Value
CollisionHeight 3.0
CollisionRadius 60.0
DrawScale 0.5
DrawType DT_StaticMesh
NewDrawScale 0.5
NewPrePivot
Member Value
Z 3.7
NewStaticMesh 2k4chargerMESHES.WeaponChargerMESH-DS
Skins[0] Texture'XGameTextures.WildcardChargerTex'
Skins[1] Texture'XGameTextures.WildcardChargerTex'
SpiralEmitter Class'XEffects.Spiral'
StaticMesh XGame_rc.WildcardChargerMesh
Texture None

Functions

Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: xPickUpBase.PostBeginPlay


Other instance functions

CheckForErrors

function bool CheckForErrors ()

Overrides: xPickUpBase.CheckForErrors


GetInventoryGroup

function byte GetInventoryGroup ()

Overrides: xPickUpBase.GetInventoryGroup