UE2:ZoomSuperShockRifle (UT2004)

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UT2004 Object >> Actor >> Inventory >> Weapon >> ShockRifle >> SuperShockRifle >> ZoomSuperShockRifle
Package: 
XWeapons

ZoomSuperShockRifle

Properties

Property group 'Gfx'

ArrowColor

Type: Object.Color


Default value:

Member Value
A 255
B 0
G 0
R 255

borderX

Type: float


Default value: 60.0

borderY

Type: float


Default value: 60.0

ChargeColor

Type: Object.Color


Default value:

Member Value
A 255
B 255
G 255
R 255

FocusColor

Type: Object.Color


Default value:

Member Value
A 215
B 126
G 90
R 71

focusX

Type: float


Default value: 135.0

focusY

Type: float


Default value: 105.0

innerArrowsX

Type: float


Default value: 42.0

innerArrowsY

Type: float


Default value: 42.0

NoTargetColor

Type: Object.Color


Default value:

Member Value
A 255
B 200
G 200
R 200

RechargeOrigin

Type: Object.Vector


Default value:

Member Value
X 600.0
Y 330.0
Z 0.0

RechargeSize

Type: Object.Vector


Default value:

Member Value
X 10.0
Y -180.0
Z 0.0

TargetColor

Type: Object.Color


Default value:

Member Value
A 255
B 255
G 255
R 255

testX

Type: float


Default value: 100.0

testY

Type: float


Default value: 100.0

Property group 'ZoomSuperShockRifle'

chargeEmitter

Type: xEmitter


zoomed

Type: bool


Internal variables

LastFOV

Type: float

Modifiers: transient


Default values

Property Value
bSniping True
FireModeClass[0] XWeapons.ZoomSuperShockBeamFire
FireModeClass[1] XWeapons.SniperZoom

Functions

Events

ClientStartFire

simulated event ClientStartFire (int mode)

Overrides: Weapon.ClientStartFire


ClientStopFire

simulated event ClientStopFire (int mode)

Overrides: Weapon.ClientStopFire


Destroyed

simulated event Destroyed ()

Overrides: Weapon.Destroyed


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: ShockRifle.PostBeginPlay


RenderOverlays

simulated event RenderOverlays (Canvas Canvas)

Overrides: SuperShockRifle.RenderOverlays


Other instance functions

BringUp

simulated function BringUp (optional Weapon PrevWeapon)

Overrides: Weapon.BringUp


ClientWeaponThrown

simulated function ClientWeaponThrown ()

Overrides: Weapon.ClientWeaponThrown


IncrementFlashCount

simulated function IncrementFlashCount (int Mode)

Overrides: Weapon.IncrementFlashCount


PutDown

simulated function bool PutDown ()

Overrides: Weapon.PutDown


SetZoomBlendColor

simulated function SetZoomBlendColor (Canvas c)


WeaponCentered

simulated function bool WeaponCentered ()

Overrides: ShockRifle.WeaponCentered