UE3:DynamicBlockingVolume (UDK)

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UDK Object >> Actor >> Brush >> Volume >> BlockingVolume >> DynamicBlockingVolume
Package: 
Engine

This is a movable blocking volume. It can be moved by matinee, being based on dynamic objects, etc.

Default values

Property Value
bAlwaysRelevant True
bOnlyDirtyReplication True
BrushColor
Member Value
A 255
B 100
G 255
R 255
bStatic False
bWorldGeometry False
Physics PHYS_Interpolating

Subobjects

BrushComponent0

Class: Engine.BrushComponent

Inherits from: BlockingVolume.BrushComponent0

Property Value
ReplacementPrimitive None

Structs

CheckpointRecord

Object.Vector Location 
Object.Rotator Rotation 
bool bCollideActors 
bool bBlockActors 
bool bNeedsReplication 

Instance functions

ApplyCheckpointRecord

function ApplyCheckpointRecord (const out CheckpointRecord Record)


CreateCheckpointRecord

function CreateCheckpointRecord (out CheckpointRecord Record)